Capcom Co., Ltd. press release (2024.10.23) Capcom Co., Ltd. “Street Fighter League: Pro-JP 2024 Division S Round 7” results report! “Street Fighter League: Pro-JP 2024 Division F Section 7” is October 25th (Friday) 18:40! “Street Fighter League: Pro-JP 2024” official website https://sf.esports.capcom.com/sfl/
URL: https://prcdn.freetls.fastly.net/release_image/13450/4669/13450-4669-37e28918a2ed7e13b2fc0953eab22a06-1920×1080.png We would like to inform you of the match report of “Street Fighter League: Pro-JP 2024 Division S Round 7” held on October 22nd (Tuesday). ▼ Click here to watch “Street Fighter League: Pro-JP 2024 Division S Round 7” https://youtube.com/live/GvCQ6UpWGRs MATCH1: [AWAY] Good 8 Squad vs Saishunkan Sol Kumamoto [HOME]
https://prcdn.freetls.fastly.net/release_image/13450/4669/13450-4669-b14a793facb7dcd1277cece110fc033b-1920×1080.jpg ■Spearhead match: × Kawano (Akuma) (classic) vs Higuchi (Gile) (classic) 〇 Both players quickly pushed their opponent to the edge of the screen and continued their attacks, but Higuchi made a comeback after Kawano’s painful mistake and won the first battle. After that, Higuchi successfully created opportunities to push back despite being cornered at the edge of the screen. He effectively used Guile’s Super Arts Lv2 “Solid Puncher” to secure victory and defeated “Kawano” in straight sets. ■Mid-level match: 〇 Gachi-kun (Rashid) (Classic) vs Fuudo (Ed) (Classic) × In pre-match interviews, both players said they were looking forward to this match. Gachi-kun controlled the pace of the match from the beginning. Using his accurate counterattacks and the Whirlwind Shot projectile as his weapon, he gains an advantage over Fuudo in the match. “Gachi-kun Player” is overwhelming in a fight that does not allow Ed to take advantage of long-distance combat, which is his specialty. He won the mid-major match in straight sets. ■General match: 〇 Pugera (Vega) (Classic) vs Umehara (Akuma) (Classic) × The general battle was a battle between “Pugera,” who has a reputation for being able to escape bullets, and “Umehara,” who has a reputation for hitting bullets. First of all, “Umehara” displayed a splendid ground battle based on Akuma’s “Gohadouken” and “Standing Strong Punch”, and won the first BATTLE by not letting “Pugera” get close. However, from the second BATTLE onwards, the tide completely changed, and “Pugera” regained control of the pace of the match by reducing the number of hits in mid-range battles and using Vega’s high firepower as a weapon. Although there were some scenes where Umehara made good moves, he was unable to change the trend that had once shifted to Pugela. In the end, Pugera made a great anti-air decision and connected a double knee press with a combo attack, resulting in a victory over the general. With his amazing ability to adapt, “Pugera” won the important general battle. “Good 8 Squad” achieved a comfortable victory in the direct competition between 2nd and 3rd place, which is important in the point ranking battle. The team members appear to be fully prepared to take back the lead. [Post-match interview with Pugera] Q1.: With this match’s victory, “Good 8 Squad” has moved into first place provisionally. With 3 episodes remaining, what position do you think Good 8 Squad is currently in? Pugera: Even though we are in the top ranks, I think we are in a competitive situation. From the other teams’ point of view, stopping us will increase our chances of advancing to the top, so I think they will be seen as a competitive match, so I think every team will be targeting us. Q2.: Looking back on today’s match, did you change anything from the last time to win against Akuma? Pugera: Originally, in the SF league, this combination often goes from Akuma to Vega, but as Akuma’s skill against Vega gradually improves, I think Akuma is starting to win recently. I was feeling that it was actually becoming quite difficult for me to win, and at one point I even felt like I wasn’t good at it, but I decided to reconsider my countermeasures, and I think it was my turn to take advantage of those countermeasures. I was able to move in a different way than the last time I played against Umehara in practice, and I think that moved in a positive direction this time. Q3: Did you prepare for the match against Akuma with the assumption that “Umehara” would come this season? Pugera: Well, to be honest, there was another tournament… It was difficult to decide which one to focus on, but since this was an away match, we had said from the beginning within the team that no matter who came, we would play in a way that would help us win, so we thought about combinations. , it feels like you’re trying to compete with your character’s strong movement skills and simple skills. Q4.: I got the impression that there were a lot of intervals in this season’s Generals’ game, but what kind of conversations and advice did you receive from your teammates? Pugela: During the first interval, my teammates said, “Maybe we’re trying to react too much and it’s getting too tough.Maybe it’s better to go on the offensive, find out how to stop it, and then attack.” I received some advice. In the interval that “Umehara” obtained, “Umehara” told us where he was wary of “double knee press” and lunging techniques, and how he was trying to take damage with his fighting moves. If I had the materials, I could come up with ideas, so I received objective information and applied it to the match. Q5.: There are only three sections left in this section. Please be enthusiastic towards the end. Pugera: The scores are still high, and we could be in any position, so I think we’ll be able to see a very interesting climax from now on. To everyone watching and supporting the team, please continue to support us a little bit more. I will do my best. MATCH2: [AWAY] DetonatioN FocusMe vs Shinobiism Gaming [HOME]
https://prcdn.freetls.fastly.net/release_image/13450/4669/13450-4669-19b577c22f1d0d771e1f65d750d677d6-1920×1080.jpg ■Spearhead match: × John Takeuchi (Rashid) (Classic) vs. Fujimura (Akuma) (Classic) 〇 First, “Fujimura” broke down his opponent with a ground fight and a “watermark lower attack” that was disguised as a “jump attack.” He also won the “drive parry” reading and won the first battle. However, in the second BATTLE that followed, “John Takeuchi” regained control and the battle dragged on until the final BATTLE. It was a close battle with both players competing for the ROUND and a full set full round, but in the end, Fujimura’s “Drive Impact” struck at the last minute and won the battle. He showed great choices in a tense scene. ■Medium battle: × Nauman (Ken) (classic) vs Yamaguchi (Ed) (classic) 〇 It was a mid-field battle where a fierce battle took place over the edge of the screen. First, “Yamaguchi” succeeded in taking the lead by defeating his opponent with a brilliant “return.” After that, “Yamaguchi” continued to engage in careful mid-range combat, but “Nauman” counterattacked by hitting effective “jump attacks” here and there, taking back the second BATTLE. In the final BATTLE, Yamaguchi won the 1st ROUND, and in the 2nd round, he took advantage of Nauman’s Shoryuken to move from Super Arts Lv2 “Psycho Cannon” to Super Arts Lv1. He hit the “Dream Combo” that connected with “Psycho Spark” and grabbed a dramatic victory. ■General match: 〇 Machabo (Akuma) (Classic) vs Momochi (Ed) (Classic) × From the first battle, both players showed great play, making it a battle of the generals that predicted a heated battle. First of all, “Machaboo” won the close battle and showed off his amazing countermeasures against Ed, winning the first and second BATTLE and taking the title. Momochi is cornered, but he tries his best to help his team win. He fought back with his mid-range fights to keep them from getting close, and his specialty “Dream Combo,” where he also won 2 BATTLE in a row and brought the match to a full set. As predicted before the war, the battle between the generals was a fierce battle, but in the end, “Machaboo” continued to apply pressure, cornering “Momochi” to the edge of the screen, and Akuma’s Super Arts Lv3 “Kakan” I decided to finish. ■Overtime: 〇 Machabo (Akuma) (Classic) vs Momochi (Ed) (Classic) × The overtime match was a rematch of the General’s battle. “Machaboo” uses the momentum of the general battle to corner the opponent at the edge of the screen and take damage. “Momochi”, who was cornered with just a few stamina left, tried to revive himself with “Just Parry” twice against “Drive Impact”, but was defeated. In the second ROUND, both players used Super Arts Lv3, and their physical strength was evenly matched, but in the end, Machabo’s “Overdrive Go Shoryuken” was a great hit, and it was a decisive battle. Following the general battle, “Machabo” won in a last-minute battle. “DetonatioN FocusMe” won thanks to the great
performance of “Machaboo”. There are only three rounds left this season. I look forward to their miraculous all-in performance this year as well. [Post-match interview with Machabo] Q1.: First of all, could you give us your impressions as you look back on this season? Machabo: At first, I won 2 BATTLE in a row, and then I got 2 BATTLE back without any good points, and there are quite a few times like this where I end up getting 3 vertical due to a bad flow, so I was able to overcome this through the league. I think it was because of my own mental growth, and I’m really happy that I was able to win as a result. I think we lost last time due to mental issues, so I believe that I was able to win this time based on that reflection, which is a sign of growth within me. Q2: Was it because you had that kind of mentality that you were able to perform well even in extra innings? Machabo: On the other hand, in the extra innings, there were times when we restarted from the beginning, so it was more of an area of strength for us, and it felt like it was the same as before. After all, I think that the reason we were able to win in the 3rd general match was because of our mental ability. Q3.: There are various competitions other than the SF League, but what do you think is the difference between team competitions and individual competitions? Machabo: Even though fighting games are team battles, the moment you fight is a one-on-one individual battle. However, the difference from individual matches is that “DetonatioN FocusMe” does not mute the voice chat during the match, so everyone can hear everyone’s voices. I think it’s unique to team competitions that people will say things like, “You’re doing well now,” or “You can keep going like this.” I think it’s different from individual competitions in that you have to come together as a team to support each other, and you have to ask yourself if you can give good advice, or if you could have given better advice, you might have won, and things like that. If this general match had been an individual match, I might have lost. I think that taking time intervals and getting advice from my teammates is really helping me. Q4.: I think “DetonatioN FocusMe” is currently in a bit of a difficult situation. How will you fight for the remaining three matches? Machabo: Even if the point rankings become tougher, we have to win all the remaining matches and repay the fans who are watching us. If the team doesn’t grow, it will not only be difficult this season but also next season. That’s why I want to practice hard until the end no matter what the conditions are, fight until round 10, and ultimately advance to the playoffs. The loss in the second round led to a victory in this round. I would like to grow like this and if possible, get 40 points each and advance to the playoffs. Q5: Please share your enthusiasm for the remaining seasons. Machabo: I think “Itabashi Zangief” also said this, but I want to take everything from here and show everyone a good performance and victory, so please continue to support me. MATCH3: [AWAY] Nagoya NTPOJA vs FUKUSHIMA IBUSHIGIN [HOME]
https://prcdn.freetls.fastly.net/release_image/13450/4669/13450-4669-ba0e953d6163902fb5dcd0ec718e2942-1920×1080.jpg ■Spearhead match: × Otani (Ken) (Classic) vs Sho (Akuma) (Classic) 〇 The battle began with Sho’s “Just Parry” against Otani’s Ken’s “Ryubikyaku”. It was a fierce battle between the two players from the beginning, but when Sho had his back to the edge of the screen, he calmly executed a drive impact return and took the lead. In the second BATTLE that followed, “Sho” accurately executed his signature “Just Parry” and ended the match without giving up the flow to “Otani.” “Sho” finished the match with a complete victory and brought the team 10 valuable points. ■Medium battle: × KEI.B (Vega) (Classic) vs Sasamo (Ed) (Classic) 〇 Immediately after the match started, “Sasamo” performed a brilliant anti-air attack, suppressed Vega’s powerful aerial attack, and pushed “KEI.B” to the edge of the screen. On the other hand, “KEI.B” also tenaciously performed counterattack techniques, causing great damage and creating a scene that almost changed the flow of the match, but in the end, “KEI.B”’s “invincible attack rampage” gave up on “KEI.B”. Sasamo” took huge damage from this reading and won in straight sets. ■General match: × Tachikawa (Ed) (Modern) vs Cosa (Ken) (Classic) 〇 “Nagoya NTPOJA”, who cannot afford to lose in order to advance to the top, will have their ace
“Tachikawa”, while “FUKUSHIMA IBUSHIGIN” will be faced by “cosa”. The match was a heated one, with both teams boldly attacking each other and competing for control in each battle, with the battle that held the fate of the team in the hands of a full-set full round. In the final round of the match, a tense battle continued until there were 7 seconds left in the game. At the end, “cosa” avoided the “drive impact” thrown by “Tachikawa” with a spectacular “backward jump.” He defeated his opponent and achieved victory. Thanks to the efforts of “Sho”, “Sasamo”, and “cosa”, “FUKUSHIMA IBUSHIGIN” earned 40 points for the first time this season and achieved a complete victory. I would like to keep an eye on their further progress as they fully demonstrate their team strength. [Post-match interview with cosa player] Q1.: Congratulations on your victory today. Please tell us your impressions of today’s Taisho match and how you prepared. cosa player: First of all, the combination of Ed and Ken is based on the assumption that Ken will have a hard time moving, so it’s a combination that I don’t want to move, but “Tachikawa” takes advantage of that and can move as much as he wants. One thing is that I was able to move. Also, I felt like my thoughts were being read during the rock-paper-scissors part, and I didn’t want to do much of a “drive impact” with Ed’s actions against “Psycho Flicker.” In both regular matches and league matches so far, I haven’t been aiming for “Drive Impact” against “Psycho Flicker”, but I took advantage of that and used it as if it was a “Drive Parry” anyway. I think that’s what I’ve been doing. Q2.: I think today was about a day after the Premiere tournament in Singapore. Was it difficult to prepare? cosa player: It was difficult to come to a conclusion, but of course we knew the schedule a long time ago, and there wasn’t much time between when we came back and the SF League, so after the last match, we made orders for the game against Nagoya NTPOJA. Also, since we were at home, we had been talking about who wanted to go and who wanted to go for quite some time. “Tachikawa” probably tried not to leave any traces during his practice, and it’s hard to come up with reliable countermeasures unless you watch a lot of his previous play, and he’s in Singapore. In the meantime, there wasn’t much that could be done to deal with it. Also, since I came back to Japan, I was trying to make it in time between yesterday and today, but I had a little less concentration from yesterday and today than I expected, and I kept feeling like I was dazed during the match. It was really tough. I’ve been watching the replays since around June, but this time they were really difficult. Q3.: What do you think is the difference between individual competitions such as CPT and team competitions in SF League? cosa player: In individual tournaments, you suddenly find yourself hitting this next person, whereas in the SF league, you have to assume that you’re going to hit this person and prepare accordingly. , I think the difference is that general-purpose character countermeasures and human countermeasures are 2nd or 3rd in the SF league, and sometimes they don’t work when they hit. Also, I’m not saying that winning in the SF League means different things than winning in an individual competition, but I think it’s not an exaggeration to say that they are completely different sports. Q4.: Please tell us about any preparations you are making as a team or as individuals for the remaining three rounds of the SF League. cosa: What I’m conscious of is the playoffs, but it also depends on the balance of points around me, so I think I’ll just do my best for the one match in front of me, and that stance hasn’t changed. But, At the Premiere tournament in Singapore, I was able to analyze a lot of things like how the people who were winning in the games were winning, and I was thinking about where I was lacking, and I learned a lot from that. . First of all, I think it would be a good idea to make the most of the gains and compete in three more matches. Q5: Please say something to your fans. cosa player: In this year’s SF League, I have had many more opportunities to watch my play and tell me how good I did than I expected, which has surprised me personally, but I am very happy about it. I think so. However, I’m still getting stronger and I think I’ll be able to show you something even better, so I hope you’ll continue to look forward to it. Standings (as of the end of Division S Round 7)
https://prcdn.freetls.fastly.net/release_image/13450/4669/13450-4669-fa18cee9cbfe91dbd14a0640800ce7ec-1920×1080.jpg Ranking transition table (as of the end of Division S Round 7)
https://prcdn.freetls.fastly.net/release_image/13450/4669/13450-4669-f3236c199507797fbce5bde5acd21585-1920×1080.jpg The next “Street Fighter League: Pro-JP 2024” will be “Division F Section 7” on October 25th (Friday) from 18:40!
https://prcdn.freetls.fastly.net/release_image/13450/4669/13450-4669-988c65a20d794dfc143b8398412f7ce6-1920×1080.png The next time, “Street Fighter League: Pro-JP 2024” will be streamed “Division F Section 7” on October 25th (Friday) from 18:40 on the official YouTube and Twitch channels of “CAPCOM Fighters JP”. ▼Click here for the match card MATCH1: [AWAY] CAG OSAKA vs Crazy Raccoon [HOME] MATCH2: [AWAY] Yogibo REJECT vs VARREL [HOME] MATCH3: [AWAY] Hiroshima TEAM iXA vs Belc FAV gaming [HOME] ▼Click here to watch “Street Fighter League: Pro-JP 2024 Division F Section 7” YouTube
https://youtube.com/live/oGs-eArrAUs Twitch
https://www.twitch.tv/capcomfighters_jp