Capcom Co., Ltd. press release (2024.10.28) Capcom Co., Ltd. “Street Fighter League: Pro-JP 2024 Division F Round 7” results report! “Street Fighter League: Pro-JP 2024 Division S Section 8” is October 29th (Tuesday) from 18:40! “Street Fighter League: Pro-JP 2024” official website
https://sf.esports.capcom.com/sfl/
https://prcdn.freetls.fastly.net/release_image/13450/4678/13450-4678-814ab975d4f669fd319c572cb6374705-1920×1080.png We would like to inform you of the match report of “Street Fighter League: Pro-JP 2024 Division F Round 7” held on October 25th (Friday). ▼ Click here to watch “Street Fighter League: Pro-JP 2024 Division F Section 7” https://youtube.com/live/oGs-eArrAUs MATCH1: [AWAY] CAG OSAKA vs Crazy Raccoon [HOME] Image
URL: https://prcdn.freetls.fastly.net/release_image/13450/4678/13450-4678-8b8fcf1d84be5ef1cc695976ad4dce77-1920×1080.jpg ■Spearhead match: × Fenritch player (Blanka) (classic) vs. Dogura player (Vega) (classic) 〇 The battle was a spearhead battle, with both teams pushing each other offensively from the beginning. In the 1st BATTLE, “Dogura” succeeded in taking the lead by using “Invincible Technique Rampage” at the deciding stage, and in the 2nd BATTLE that followed, “Dogura” continued to dominate the match and tried to reach. On the other hand, “Fenrich” also showed signs of reversal with Blanka’s Super Arts Lv.2 “Lightning Beast”, but in the end, “Dogura”’s reading was superior and he won the battle as the spearhead. ■Medium battle: × Eita (Akuma) (classic) vs Bonchan (Akuma) (classic) 〇 “Bonchan” set up a mirror match against the home team “Eita”‘s Akuma. In contrast to Bonchan, who dominates the fight, Eita dominates the readings at key points and inflicts damage. The two teams engaged in a back-and-forth battle, and the middle battle dragged on into a full set full round. In the end, “Bonchan” was able to make the most of “Eita”s “Invincible Technique”, inflicting great damage, and defeating him, resulting in a stunning victory. ■General Battle: × Uryo (Jamie) (Classic) vs. Kazunoko (Cammy) (Classic) 〇 This is a battle between two generals that both sides have deep feelings about. The match was close from the start, but Kazunoko, who used a variety of aerial attacks to shake up the opponent, succeeded in taking the lead. On the other hand, “Uryo” also demonstrated the strength of reading each other as expected from a veteran, and although he tried to pull the flow by landing “Muteki Rampage” with a high
probability, he was unable to completely break “Kazunoko”. There wasn’t. As the match progressed, Kazunoko’s attack gained momentum, and in the end, Kazunoko won the battle with a 1-3 BATTLE count. Everyone in “Crazy Raccoon” won and earned 40 points. As a result, they moved up two places and moved to provisional 2nd place. The remaining three matches will all be played away, but expectations are high for them as they show a solid finish. [Post-match interview with Kazunoko] Q1.: Congratulations on your victory today. Please give us your impressions as you look back on the Taisho match. Kazunoko: Well, it was the last game on the home side, but I knew that if I didn’t get a point here, the next three consecutive away games would be tough, so I really wanted to get 40 points! It was a match with lots of spirit. Q2.: What do you think is the difference between individual competitions such as CPT and team competitions in SF League? Kazunoko: What’s different from a singles tournament is that you have a strong sense of being the poster child for your team, and since it’s a team tournament after all, there’s a lot of pressure because your wins and losses are holding back your teammates. Because of that, it gives me
encouragement or motivation, but it also makes me want to win that much more, so I think it’s a format where you can feel a lot more pressure compared to single tournaments. hey. Instead, every time I win, I’m just as happy as I am when I’m in the top 8 of a singles tournament, and I’m always so happy and depressed. Q3.: As you mentioned in the interview, it was the first time you faced Uryo since the days of Ultra Street Fighter IV. Are there any differences between the match then and today? Did you? Kazunoko: That’s right. In “Ultra Street Fighter IV,” I used characters like Sakura and Crimson Viper who were aggressive and aggressive, so I had the impression that they had an aggressive style, but what I would say is Jamie. He was a bit of a defensive character, waiting for his opponent to come, and if he didn’t come, he would take advantage of the opportunity to drink medicinal hot water, or use a “dry brush” to attack. I thought it was unusual for a character from “Uryo Player.” Even so, I had the impression that “Uryo” would attack, so in the beginning, there were a lot of situations where we waited for the opponent to attack, but in the second half, we adjusted to start attacking ourselves and were able to win the match well. That’s the flow. Q4.: Please let us know if you are preparing as a team or individually for the remaining three rounds of the SF League. Kazunoko: In today’s interview, “Shuto” said that, but in the recent match, there was a
communication error, or rather, there was a bit of a mismatch in the perception that this person was going to appear against this person, so there was a lot of confusion between teammates. I thought it would be better for each other to understand which places people wanted to go to, and which places they didn’t want to go to, so I increased the number of times the whole team got together and practiced, and it went pretty well this time, so I was able to stay in the rest of the day. We will be practicing individually for the three games, but I think we should focus on getting together as a team and practicing while exchanging opinions. Q5: Please say something to your fans. Kazunoko: For everyone who supports “Crazy Raccoon”, there are many matches that are a bit nerve-wracking, and the team members do a lot of unconventional things, but everyone really has a strong desire to win. He is strong, so please be kind and watch over him. MATCH2: [AWAY] Yogibo REJECT vs VARREL [HOME]
https://prcdn.freetls.fastly.net/release_image/13450/4678/13450-4678-579352e8b891af994b27edf3180c5374-1920×1080.jpg ■Spearhead match: 〇 Tokido (Ken) (Classic) vs Mizuha (Cammy) (Classic) × Tokido, who built his attack around Ken’s crouching mid-punch, blocked the attacks of Mizuha and succeeded in taking the lead. “Mizuha”, who took an interval and tried to rebuild, began to control the pace of the match from the beginning of the second BATTLE, but “Tokido” showed amazing tenacity, and in the end, he defeated “Tokido” with scraping damage. “Do Player” won the mid-major battle. ■Medium match: × Akira (Cammy) (Classic) vs. Moke (Chun-Li) (Classic) 〇 Akira’s characteristic aggressive attack exploded from the beginning, and he easily succeeded in taking the lead. In the second BATTLE that follows, the momentum does not stop, and even in the defensive situation, he attacks with full attack power and breaks the pace of “Moke Player”. The best part is the super art Lv3 “Delta Red Assault” released from a situation with a disadvantageous frame. This was a perfect decision, and “Akira” won the middle-ranked match with an overwhelming performance that did not allow his opponent to even get a single round. ■General match: 〇 LeShar (Ed) (classic) vs Mago (Juri) (classic) × In contrast to the mid-major battle, the generals’ battle began quietly, with both sides taking a close look. “Mago” gradually turned on his offensive engine and attacked “LeShar”, who boasts one of the most wins in the SF League. On the other hand, “LeShar” skillfully delivered mid-range strikes, which is Ed’s specialty, and steadily accumulated damage. With both players fighting for the initiative, the general battle entered a full set full round. At the end of the see-saw game, LeShar took advantage of his opponent’s slightest gap and launched a decisive counterattack, leading to a lethal victory.LeShar won the close battle and earned 20 points. “Yogibo REJECT” earned a valuable 40 points in the away match and maintained their sole lead position. With an undefeated run that has continued since the second round, all eyes will be on whether they will be able to take the lead even further. [Post-match interview with LeShar] Q1.: Congratulations on your victory today. Please give us your impressions as you look back on the Taisho match. LeShar: I’m happy. After all, everyone is winning, and I have a bit of an image of myself as Mago, so I would have been scared if I lost. I think there’s probably the most pressure. My team is in first place after all, so I thought it would be a bit of a problem if I lost. Q2.: What do you think is the difference between individual competitions such as CPT and team competitions in SF League? LeShar: There are a lot of differences. In team games, you look at the other team and prepare your countermeasures, so in Singapore we lost because a combination that I hadn’t prepared for came up. I think we have a higher chance of winning in team games because we are better prepared. Q3.: What was your impression of “Mago” appearing as a general? LeShar: Well, “Mago” is a really kind person and a player I really respect, but if I lose here, I’ll be in a bit of trouble, so I definitely want to win. But I didn’t have the confidence this time either. I hadn’t practiced much for the Juri match, so I was a little nervous about that. During the match, if I was a little down, Mago would see that and change his play, so I saw that too and changed my play. Also, the team members looked at “Dry Brash” and didn’t do anything, so they looked at it and gave me advice on what I should do. Q4.: Please let us know if you are preparing as a team or individually for the remaining three rounds of the SF League. LeShar: I practice the “Dream Combo” every day. I think I’m the best at “Dream Combo.” Q5: Please say something to your fans. LeShar: It’s almost over, but I want to keep winning. I will do my best. MATCH3: [AWAY] Hiroshima TEAM iXA vs VARREL [HOME] Image
URL: https://prcdn.freetls.fastly.net/release_image/13450/4678/13450-4678-7d6a6919096ec5aaa8f821e67d5347df-1920×1080.jpg ■Spearhead match: × Jajii (Akuma) (classic) vs Ryukichi (Ken) (classic) 〇 “Ryuukichi” put pressure on his opponent with highly accurate counterattacks and strong blows, and won the first battle. In the second BATTLE that followed, there was a scene where “Jajii” overcame a pinch and stole the round, but “Ryuukichi” maintained control of the match by showing no signs of weakness from beginning to end. They did not give their opponents a chance until the very end, and achieved their long-awaited first victory in the SF League. ■Medium battle: × ACQUA player (Blanka) (classic) vs TS player (Akuma) (classic) 〇 Against “TS Player”, who uses bullet attacks and attacks from “Hyakki Assault” to take the lead in physical strength and dominates the match, “ACQUA Player” attacks at once with Super Arts Lv. 2 “Lightning Beast” and inflicts great damage. ”. The mid-level battle was a close one with both players using each other’s attacks, leading to a full set and full round. In the final round, TS player performed a stunning improvisational combo to take the lead and take control of the match. In the end, “ts player” defeated “ACQUA player” through two “normal throws” at the edge of the screen and won the mid-level battle. ■General match: 〇 Hikaru (A.K.I.) (classic) vs Ryusei (JP) (classic) × “Hikaru” showed off his long-distance moves that JP is good at, and succeeded in taking the lead with a solid performance. In the ensuing BATTLE, he twice demonstrated a stunning feat against JP’s Super Arts Lv. 2 “Ravushka” that even the commentators were amazed by, and without giving the opponent any chance to take advantage of him, he easily pushed him into reach. “Ryusei”, who wanted to somehow control the flow, turned to attack with “Overdrive Amnesia”, but was unable to break through “Hikaru”s tight guard. Hikaru played calmly until the end, taking control of the match and winning the match in straight sets, sending MATCH 3 into overtime. ■Overtime: 〇 Hikaru (A.K.I.) (Classic) vs Ryukichi (Cammy) (Classic) × The overtime game, in which both teams wanted to win at all costs, was a match-up between Hikaru, the team’s ace, and Ryukichi, who was riding high with his first win of the season. In the final round of the match, it was impossible to tell who would win or lose until 9 seconds remained in the match. At the end of the fierce battle, “Hikaru” was able to read his opponent’s actions and successfully hit the Super Arts Lv. 3 “Shinma”, giving the team victory. Thanks to the efforts of Hikaru, who has been leading the team throughout the season, Hiroshima TEAM iXA achieved a come-from-behind victory. With three matches remaining, they are still in a position to aim for the lead. Expectations are high for future battles. [Post-match interview with Hikaru] Q1.: Congratulations on your victory today. Looking back on the Generals’ game and the extra innings, please give us your impressions. Hikaru: In preparation for the match against JP, I practiced a lot with ACQUA, watched the replays of how to deal with the opponent’s bullets, asked ACQUA to do it, and decided how I would deal with it. Ta. In response to “Overdrive Purple Smoke Cannon”, there is a countermeasure against JP’s “Striborg”, but in response to that, they showed a well-prepared jump, and the rest was Super Arts Lv2 “Ravushka”. I focused on practicing guard and “just parry” to the bullet. Q2.: Looking back on the overtime game, please give us your impressions. Hikaru: When things like that happen, I get into the zone. Honestly, I don’t think about anything too complex, I just think about what’s in-game. Whether the match time is 99 seconds or 10 seconds left, it doesn’t matter if you do what you prepared for and do what you can do, so if you’re going to get anxious after 10 seconds, I think you should be anxious about 99 seconds. Today’s match went as usual and I was able to run until the end. Q3.: What do you think is the difference between individual competitions such as CPT and team competitions in SF League? Hikaru: As expected, there are quite a lot of matches in a day in a tournament, and the opponents are decided at the last minute, so it can be difficult to prepare. In the case of team games, there is only one game per day, two at most, so I think the difference is that you can prepare for that one combination and knowing your opponent. Q4.: Please let us know if you are preparing as a team or individually for the remaining three rounds of the SF League. Hikaru: Manon might appear. Please look forward to it. Q5: Please say something to your fans. Hikaru: Right now, we can still aim for first place, so we’ll do our best to keep going and aim for first place and advance to the playoffs. Thank you for your continued support. Standings (as of the end of Division F Round 7)
https://prcdn.freetls.fastly.net/release_image/13450/4678/13450-4678-63a526462766eb8bedbc06faf77b35dd-1920×1080.jpg Ranking transition table (as of the end of Division F Round 7)
https://prcdn.freetls.fastly.net/release_image/13450/4678/13450-4678-3ce480a7c85f1529b0aac24dd879d033-1920×1080.jpg The next “Street Fighter League: Pro-JP 2024” will be “Division S Section 8” on October 29th (Tuesday) from 18:40!
https://prcdn.freetls.fastly.net/release_image/13450/4678/13450-4678-5a40fb279e932ce7bb7c57dd0b36cf0a-1920×1080.png Next time, “Street Fighter League: Pro-JP 2024” will be streamed “Division S Section 8” on October 29th (Tuesday) from 18:40 on the official YouTube and Twitch channels of “CAPCOM Fighters JP”. ▼Click here for the match card MATCH1: [AWAY] FUKUSHIMA IBUSHIGIN vs Shinobiism Gaming [HOME] MATCH2: [AWAY] Saishunkan Sol Kumamoto vs Nagoya NTPOJA [HOME] MATCH3: [AWAY] DetonatioN FocusMe vs Good 8 Squad [HOME] ▼Click here to watch “Street Fighter League: Pro-JP 2024 Division S Section 8” YouTube https://youtube.com/live/gODfd2PeIQY Twitch
https://www.twitch.tv/capcomfighters_jp