Press release of Born Digital Co., Ltd. (2024.11.11) Born Digital Co., Ltd. “CGWORLD 2024 Creative Conference” keynote speech information released! What is the future of “space industry x digital twin” challenged by space data? The CGWORLD Creative Conference, a 3DCG festival celebrating its 14th anniversary this year, will feature luxurious sessions covering a wide range of fields, including games, video, animation, broadcasting and
distribution, XR, architecture, manufacturing, and fashion. Now accepting rave registrations! Born Digital Co., Ltd. (Headquarters: Chiyoda-ku, Tokyo, CEO: Kazuya Shin, URL:
https://www.borndigital.co.jp/
https://prcdn.freetls.fastly.net/release_image/73594/94/73594-94-b7e5881ac28ab6e1375c61a5ca87f6ef-1920×1080.jpg “CGWORLD 2024 Creative Conference” official website
https://cgworld.jp/special/cgwcc2024/ The keynote speech will be given by Space Data Co., Ltd., which conducts research and development aimed at the fusion of space and digital technology, and is represented by Koyo Sato. We talked with Executive Officer Atsushi Takada about the development of the Virtual International Space Station (ISS), which was created based on real data with the cooperation of JAXA, how to utilize digital twins in business, and the future that space data is aiming for. Artist Genta Ishikawa will give a lecture. In addition, the making of the work “Origami” by Kei Kanamori, who was the first student in Japan to win the Student Academy Award, the making of popular anime and game works, examples of CG production using generative AI, architectural visualization, product design, etc. A total of 56 sessions will be held, including the latest CG usage examples in non-entertainment fields such as apparel. Featured session titles (partial) ・[Keynote Speech] Potential of digital twin in the space industry (Space Data) ・Behind the scenes of the animation production of Japan’s first Student Academy Award winning work “Origami” (Mr. Kei Kanamori) ・Introduction of 3D background art and 3DLO workflow example for the anime “A Pharmacist’s Monologue” (OLM Digital) ・About creating a picture for the movie “A Few Minutes of Cheers” made with Blender (Hurray!) ・“Wandaful Purikure! The movie! A great adventure in the exciting world of games! ” Game World Construction (Toei Animation) ・I thought about what it would be like to express the TV anime “Courage Explosion Burn Brave Burn” OBARISM in 3D (CygamesPictures) ・Square Enix AI (Square Enix) ・Introducing an example of building product visuals for “Tekken 8” (Bandai Namco Studio) ・CGWORLD Interview: Creating the strongest 3D organization that continues to produce the highest quality games (CyberAgent) ・Character composition production and making using Unreal Engine for TV drama/movie version “ACMA:GAME” (Digital Frontier) ・The forefront of image generation AI – Exploring the possibilities of how far it can be used for game development – Fall 2024 (AI Frog Interactive) ・Current status of apparel and CG The key to overcoming issues lies in generative AI (OpenFashion) ・Architecture x Substance 3D How to create a photorealistic city that shows off at eye level (CAD Center) ・Tips for architectural visualization from an entertainment CG video studio (DEFT) ・New design proposal using 3DCG From architecture to product (ZKI design) Click here to register for “CGWORLD 2024 Creative Conference” https://cgworld.jp/special/cgwcc2024/about/
https://prcdn.freetls.fastly.net/release_image/73594/94/73594-94-8e2ccad7585b8f1228f383e8385fb8ee-2400×1260.jpg Event overview Event title: CGWORLD 2024 Creative Conference Event date : November 18th (Monday) – November 22nd (Friday) 15:30 – 21:00 How to hold the event: Online
Participation fee : Free *Advance registration required Details/Application:
https://cgworld.jp/special/cgwcc2024/