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Animore Notice of strengthening character IP business and withdrawal from anime production business

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[Animore] Notice of strengthening character IP business and withdrawal from anime production business ​
Animore Inc. Press release: December 20, 2024 [Animore] Notice of strengthening character IP business and withdrawal from anime production business
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Animore Inc. (hereinafter referred to as our company) has reviewed its business strategy for 2025 and has decided to strengthen its IP business and withdraw from the anime production business. We will provide details below. 1. Notice of change in management policy Animore Co., Ltd. has been developing its business on two axes: anime production business and IP business, but from now on, we will focus on the IP business and focus on IP-related planning and licensing business. With this change, we aim to create a more diverse range of IP products. 2. Details of business changes About overseas
partnerships for anime production Our company has so far participated in the production of over 40 Japanese anime titles, but due to the depreciation of the yen in recent years, the cost of overseas ordering for anime production in Japan is increasing, which has a big impact on the success of projects. It has come to a point. From fiscal 2025, we will temporarily suspend accepting orders for subcontract projects. About the development of original animation works Investors are becoming increasingly cautious due to recent changes in the economic situation in Asia, including China. As a result, investments in original anime projects are often canceled. (Reference) Original project “TINY MIND” While the development of robots with excellent physical functions is progressing, a new genre of product called “TINY MIND”, an articulated doll equipped with AI specializing in voice assistant functions, has appeared. At our company, together with AI development companies and hobby companies, we released original projects with the premise of commercialization in various ways, but due to various circumstances, development was temporarily halted after the serialization of the part that had already been filmed.
https://prcdn.freetls.fastly.net/release_image/121396/4/121396-4-fe3a259c8700f74bebf88e293c46cb0e-1000×1584.jpg For “TINY MIND,” our company was in charge of planning, content development, and stop-motion animation production. Click here for the video → https://space.bilibili.com/3546761547221305(bilibili) Based on these multiple economic impacts, we have decided to select and focus our businesses. 3. About future activities We plan to continue deepening our alliances with companies related to the character business. The IP business has high growth potential, and by
concentrating resources there we will build an even stronger business foundation. Fist of the North Star x Mooze Exhibition
https://prcdn.freetls.fastly.net/release_image/121396/4/121396-4-4a025843c91f55ed92825fb19caf54eb-1910×2700.png An exhibition of the new sculpture art brand “Mooze” will be held at Daikanyama T-SITE GARDEN GALLERY in mid-January 2025. This first exhibition will feature a sculpture of Fist of the North Star, which Mooze founder Hana Takazawa is a big fan of. Based on the concept of “encounter of sculptural art and popular Japanese content”, we will offer visitors a chance to appreciate the works from a new
perspective. Details will be announced on Mooze Official X and . Mooze Art Official X:
https://x.com/MoozeArtJapan/status/1869203956486004981 Deepening partnership with SOOTANG HOBBY We will partner with SOOTAG HOBBY, which sells hobby figures such as figures in Japan and China, on IP-related events and branding. In addition, our president and director, Chen Lung, will be participating in the project as an advisor. Partnership with WAHLAP (China) Additionally, plans are underway with a view to partnering with China’s WAHLAP in the IP business. WAHLAP is the only arcade game-related company in China and was listed on the China Shenzhen Stock Exchange in 2021 (A-share founding board::301011). A major manufacturer that provides total solutions such as development, design, manufacturing, operation, and services for amusement products in China, and has been a business partner of Sega and Bandai Namco Amusement for many years, providing amusement products for the Chinese market. Masu. “China Popular Animation Appreciation Week 2024” held (report) This year, we held the second “Chinese Popular Animation Appreciation Week” 2024, which was attended by many people.
https://prcdn.freetls.fastly.net/release_image/121396/4/121396-4-e333b8b4613869caa4f53d67c3f39bb1-1454×2048.jpg The purpose of this event is to create research opportunities for students of the Manga Department at Kyoto Seika University, as well as to promote cultural exchange through the latest and past animation works. Click here for details →
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https://prcdn.freetls.fastly.net/release_image/121396/4/121396-4-fb5fb588c82a70ff1213ed6ddc178dde-3012×2259.jpg [Participants’ impressions] • “It was my first time watching a Chinese anime, and the visuals were delicate and the story was interesting.” • “The animation was very powerful, colorful, and very beautiful.” • “I’m thankful that it wasn’t shown in Japan.” • “If there’s a sequel, I’d like to see it.” • “I’m glad I learned about the differences in how anime is made in China and Japan, as well as the popular genres.” • “There are some parts where I feel like the explanations are insufficient, but the animation is very beautiful.” • “I think the voice actors’ acting is good” and many others We plan to continue holding the “Chinese Popular Animation Appreciation Week” in Kyoto in 2025.

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