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Home » Visual Arts Inc. Crowdfunding for “False Alice -Retold Tale-” reached its target amount in just 5 minutes! – 300% increase during broadcast, and 500% increase in just 3 days!

Visual Arts Inc. Crowdfunding for “False Alice -Retold Tale-” reached its target amount in just 5 minutes! – 300% increase during broadcast, and 500% increase in just 3 days!

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[Visual Arts Inc.] Crowdfunding for “False Alice -Retold Tale-” reaches target amount within 5 minutes! –Over 300% during broadcast and 500% within three days of launch

Visual Arts Inc. Press release: October 8, 2025 To Members of the Press Crowdfunding for “False Alice -Retold Tale-” reaches target amount in 5 minutes! –Viewer ratings rose 300% during the broadcast and over 500% within three days of its release.
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Visual Arts Inc. (Headquarters: Naniwa-ku, Osaka City, Osaka Prefecture; Representative Director: Amano Genki) is pleased to announce that the crowdfunding campaign for “False Alice -Retold Tale-” has reached its target amount. The crowdfunding campaign for the new project “False Alice -Retold Tale-,” which launched on CAMPFIRE at 7 PM on Friday, October 3, 2025, achieved its goal in just four minutes. In addition, during the official program “12th Fake Live Broadcast,” which aired at 8:00 PM on the same day, the amount of support exceeded 300%. Many supportive comments were received during the program, making for a successful start.
https://prcdn.freetls.fastly.net/release_image/147227/64/147227-64-e3f5f403d82e5866a5ad31536b0dee88-975×585.jpg
https://prcdn.freetls.fastly.net/release_image/147227/64/147227-64-6381a2281481a7663757a29e69966fae-1920×1031.jpg The next day, it reached number one in CAMPFIRE’s popularity rankings, achieving a support rate of 400%, which led to the release of full voice acting.
https://prcdn.freetls.fastly.net/release_image/147227/64/147227-64-c9bade1198b98dc249da7bac7a562d27-1920×1031.jpg Furthermore, three days after the start, at 2:00 PM on October 6th, the support rate reached 500%. Thanks to the generous support of many fans, we have received a response far exceeding our initial
expectations, and we are currently aiming to reach our 600% stretch goal of adding individual routes for Alice 3.
https://prcdn.freetls.fastly.net/release_image/147227/64/147227-64-486f76ca6774c40600a8e451b7cc3c57-567×364.png The funds raised through this project will be used to fund the development of the novel game “Itsuwari no Alice -Retold Tale-” and to cover the costs of producing rewards. We will continue to provide development progress and new information via CAMPFIRE and the official X account (https://x.com/itsuwari_alice).
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https://prcdn.freetls.fastly.net/release_image/147227/64/147227-64-562f32863d08eb776c4d4ab0b8e2c988-1280×720.png ■Crowdfunding Overview Project site: CAMPFIRE
(https://camp-fire.jp/projects/867472/view) Event Period: Friday, October 3, 2025, 7:00 PM – Wednesday, December 3, 2025, 11:59 PM Target Amount: 5 million yen (reached within 5 minutes of launch) ■About “False Alice -Retold Tale-” “False Alice -Retold Tale-” is a project based on “False Alice,” a mobile game released in 2019, and reconstructed as a new novel game. We aim to go beyond the boundaries of an online service and create a work that will last a long time. Official X (old Twitter): https://x.com/itswari_alice ◆What is False Alice?
https://prcdn.freetls.fastly.net/release_image/147227/64/147227-64-220bde0250f4168beab99a24fbb40303-800×434.png Itsuwari no Alice (@itsuwari_alice) is a mobile game for iOS and Android released by Visual Arts on October 3, 2019. [Overview] This is a dark fantasy novel RPG that depicts a group of “failed” girls born from a fairy tale world, each competing to become the “real thing.” The story takes place in a conceptual world where characters born in the process of completing a fairy tale gather together with nowhere to go. They call themselves “Alters,” and in order to become the only “real” ones, they continue to fight against other beings with the same name. Combining a decadent worldview with a unique setting, “Fake Alice” is an unprecedented fairy tale RPG that offers users a new narrative experience. [Previous Topics] 2020: In recognition of its user response to a server outage, the game received the Excellence Award at the Security Incident Response Awards, an unusual achievement for a mobile game
(https://www.itmedia.co.jp/news/articles/1912/20/news105.html https://news.mynavi.jp/techplus/article/techp4911/ ) 2022: All planned scenarios are completed. 2023: Along with the suspension of new content additions, a “server fee counter” and a “counter of some kind” were implemented in the game, with the plan to continue operation as long as the “counter of some kind” exceeded the server fee counter, creating a buzz. (https://www.famitsu.com/news/202307/17309949.html) 2024: Despite no new content being added, it marks the first anniversary of the halt in new content additions. At the time, despite the fact that new content had been suspended, the company added new content and distributed in-game currency as an apology, which drew attention (https://x.com/itsuwari_alice/status/1840677989027348531 ) September 2025: The counter has continued to exceed the number of new content added for two years, and the service is still ongoing.
https://prcdn.freetls.fastly.net/release_image/147227/64/147227-64-b1db7fcc82fbdf803201b33b8aed9028-2267×2700.png Visual Arts Inc. Since its founding in 1991, Visual Arts Inc. has been delivering stories through novel games. Many of its works have transcended the boundaries of novel games and been adapted into media mixes such as comics, animation, and theatrical productions. In recent years, the company has also received strong support in the mobile game market. (C)VISUAL ARTS For more information about this release

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