Aichi esports Union
For those who say “I want to try something in e-sports …”-Q&A for anything in the e-sports business-Seminar for companies and related parties in Nagoya
The Aichi Esports Union (Location: Nagoya City, Aichi Prefecture; Representative Director: Masahiro Katagiri) will hold the 22nd Aichi-Nagoya Esports Study Group on October 19, 2022 (Wednesday). For those who say, “I want to try something in e-sports…”, we will give a lecture on advanced cases in Japan. This event is attended by many companies and organizations interested in esports, including supporting member companies. We look forward to seeing many of you at the 22nd edition.
■ Background of this event
The Aichi E-Sports Union is based on the philosophy of “creating dreams, creating industries, and responding to society”. We are working to develop human resources.
So far, we have held 21 business events to study issues and their possibilities through advanced cases of esports business. The 22nd lecture will be titled “I want to try something in e-sports…” and will give a lecture on advanced cases in Japan.
Among them, Mr. Yu Matsui, CEO of Groove Think Co., Ltd., will take the stage and answer your questions. It will be an opportunity to listen to a story unique to a closed place.
Please send your questions from the URL below.
■ Event information
Date: Wednesday, October 19th
Reception hours: 16:30-17:00
Venue: Shinto Tsushin Nagoya Head Office 8F (3-16-29 Marunouchi, Naka-ku, Nagoya)
Capacity: 100 people
Participation fee: Free
Application method: Please apply from this Google form.
Application deadline: 10/18 (Tue)
Organizer: Aichi esports Union
■ Profile of speakers
CEO of Groove Think Co., Ltd. After winning numerous competitions as a game player, started working as a freelance writer in 1995. Involved in building game communities and numerous game promotions, including large-scale events such as “World Cyber Games” and “Red Bull 5G”. Director of IGDA International Game Developers Association Japan. Many lectures on e-sports in Japan and overseas. His publications include Digital Game Textbook, Digital Game Technology, and 97 Things Game Creators Should Know 2.
Presentation theme: For those who want to try something in e-sports … Q&A for anything in the e-sports business
Born in 1985, 37 years old. In 2016, joined Shinto Tsushin Co., Ltd., engaged mainly in supporting corporate advertising activities as an advertising agency sales representative. In 2018, he learned about the overseas esports market and culture, launched a project team, and mainly promoted the planning and management of esports events. Given the inability to hold customer-attracting events due to the corona crisis and the marketability of e-sports in Japan, we will approach the use of e-sports to solve social issues and promote e-sports businesses with local governments and governments. . Achievements expanded by team members.
From both corporate and governmental approaches, I felt the challenges of raising funds and the challenges of creating benefits as esports issues in local areas at the moment, and encountered a system called “corporate version hometown tax”.
Including e-sports, we are engaged in system promotion activities as one method of regional revitalization.
Shinto Tsushin Co., Ltd. Sales Headquarters Manager and eSports Business Leader, River Chubu branch corporate version hometown tax certified lecturer. Presentation theme: Aiming for regional revitalization through e-sports by utilizing the corporate version of hometown tax
Born in 1988, 34 years old. In 2011, he graduated from HAL Nagoya, a vocational school, and joined the NTP Group NT System (now NTP System Co., Ltd.). Involved in the development of in-house core systems for NTP Group companies as a programmer and system engineer.
In 2017, he was seconded to NT Seventh Co., Ltd., a group company. Involved in the launch of the NTP Group’s drone business. Since then, he has worked as a drone instructor at a drone school. From the spring of 2019, he also served as a drone instructor as the main person in charge of launching the e-sports business formulated in the
medium-term management plan.
In 2022, he became the manager of NTP Esports PLAZA. NTP Esports PLAZA grand opening on September 24th.
Presentation theme: Introduction of Esports business initiatives in the NTP Group
■ Shinto Tsushin Co., Ltd.
An advertising agency founded in Nagoya, which will celebrate its 51st anniversary in September 2022.
Currently, as an independent advertising agency, we mainly support corporate advertising activities on a nationwide scale.
In recent years, we have increased our activities in new business areas other than advertising, and we are increasing the number of initiatives that are not bound by stereotypes as an advertising agency in order to respond to changes in the industry and market.
With the spirit of “Is there something interesting?”, we always have the temperament of a challenger.
■ Aichi esports Union
Aichi E-Sports Federation aims to “control e-sports in the area centered on Aichi and Nagoya and contribute to the development of the economy and society through the spread and promotion of e-sports”. We have changed the name and have been certified as a local branch of the Japan eSports Union (JeSU). Furthermore, on October 10, 2019, it became a general incorporated association, and in this region where the “20th Asian Games 2026/Aichi/Nagoya” will be held, “e-sports” and surrounding it are influential. We aim to contribute to the
development of the regional economy by communicating the economic possibilities.
[Aichi esports federation organizational structure] (as of the end of September 2022)
Hideaki Omura Governor of Aichi Prefecture
Takashi Kawamura Mayor of Nagoya City
Eikei Suzuki Member of the House of Representatives
Mutsumi Teranishi Member of the Aichi Prefectural Assembly
[Aichi esports federation supporting member companies] (as of the end of September 2022)
*Some companies do not display their logos upon request.
Aichi e-Sports Union Supporting Member
The general incorporated association Aichi E-Sports Union aims to control e-sports in the region centered on Aichi and contribute to the development of the economy and society through the spread and promotion of e-sports. We are working with companies that share the philosophy of “creating dreams,” “creating industries,” and
“responding to society,” and can move forward together. As of the end of September 2022, there will be 24 companies*1.
*1 Includes companies that do not wish to display their logo. ■ Recruitment of new members
Aichi Esports Union is looking for companies that will lead Aichi and Nagoya together through esports. We also receive many inquiries from local governments in Aichi Prefecture. We would appreciate it if companies and local governments who wish to work on esports can contact us at the following inquiry.
■ Inquiries regarding this matter
email@example.com (Secretary General Shoji)
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