Capcom concept artist Shimamoto will hold a “3DCG-based background concept art course” on Friday, November 1 8th.

Born Digital Co., Ltd.
Capcom concept artist Shimamoto will hold a “3DCG-based background concept art course” on Friday, November 18th.

Mr. Shimamoto, who is active as a Capcom concept artist, will hold a “3DCG-based background concept art course-About adjusting and controlling information to make it attractive-” online on November 18th (Friday).
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◆ Lecture details
In this course, we will start by explaining the fundamental motives for why we want attractive concept art, and then we will discuss points to be aware of in the art flow based on 3DCG, which is the main subject, and information that can be used during paintover. I will explain about “addition and subtraction”.
In addition, we will introduce commentary while looking at the independent production so far, and at the end we will introduce a more concrete process through making and demonstration.

◆ Instructor introduction
Concept Artist @ Capcom
Shimamoto.
concept artist.
After studying painting and 3DCG at a vocational school, joined Capcom Co., Ltd. in 2019.
He is mainly in charge of concept art work in the background section, and also publishes original works as an individual.
https://lit.link/shimamoto
◆Curriculum
■ Reasons for seeking attractive concept art
I will explain the underlying motivation for the content of this course. By clarifying your motivation, you will form a foundation for working on the content of this course and deepen your understanding. ■ Advantages and production flow of background concept art drawn based on 3DCG I will explain the merits of background concept art drawn based on 3DCG, which is the main subject, and the points in each flow. Rather than explaining the detailed functions of the software, I will focus on the points related to image creation that I personally think are important.
■ Adjustment and control of information
I will explain the sub-theme of information adjustment and control, focusing on paintovers for outputting rendering results as attractive art.
■ Work introduction
While showing the independent production up to now, I will explain in detail the ratio of 2D and 3D work and how to add and subtract information, comparing it with the actual rendered image.
■ Making and demonstration
I will explain what I have explained so far while showing a demonstration video. In order to proceed based on the contents so far, it will be more practical and concrete.
◆Overview
Date and time: Friday, November 18, 2022, 18:00-21:00
Lecture time: 180 minutes *including breaks
Archive delivery: Yes
*Limited time offer
*We will inform you by email when the archive distribution is ready at a later date.
Price: 10,000 yen (excluding tax)

Details about this release:
https://prtimes.jp/main/html/rd/p/000000011.000073594.html


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