Square Enix Holdings Co., Ltd.
Tomoya Nakamura, one of the biggest fans of FF7 in the entertainment world, talks about the appeal of the latest FF7 work along with his thoughts in his heart. Documentary movie “To be reborn.” Released on Thursday, February 8, 2024!
“Final Fantasy VII Rebirth” release commemoration
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Square Enix Co., Ltd. (Headquarters: Shinjuku-ku, Tokyo, President and CEO: Takashi Kiryu) has been holding a series of events for some time to commemorate the release of “Final Fantasy VII Rebirth” (scheduled to be released on Thursday, February 29, 2024). A documentary movie starring Tomoya Nakamura, an actor who professes to be a fan of this series, will be released from 12:00 AM on Thursday, February 8th.
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In this video, Mr. Nakamura talks about the appeal of this series while looking back on his own memories, along with an omnibus of famous scenes from the FF7 series that remain unchanged even 27 years after its release. This video, which has the concept of “to be reborn.”, includes footage of the magnificent FF7 series, which has expanded beyond media such as games and movies as the times change, and part of a long interview with Mr. Nakamura. It is configured. In the interview, Nakamura talked about the influence the FF7 series has had on him as a game fan, his thoughts on what a good story should be, and his expectations for the latest installment in the series, “Final Fantasy VII: Rebirth.”
This content will allow both FF7 fans and those who have never played the game to rediscover the appeal of this series. Please take a look. Final Fantasy VII Rebirth Documentary Movie “To be reborn.”: https://youtu.be/cdsRzcuRbCQ
Final Fantasy VII Rebirth Documentary Movie “To be reborn.” Story In the 27 years since its release in 1997, FF7 has become a popular series that has rewritten the conventional wisdom of games, with various related works becoming hits that go beyond the boundaries of games. Based on the concept of “To be reborn.”, the main video focuses on the origin of FF7, as well as series such as “Before Crisis -FFVII-“, “FFVII Adbend Children”, “Dirge of Cerberus -FFVII-“, and “Crisis Core”. -FFVII-” to “FFVII Remake” have appeared. We look back at the evolution of the world of FF7, which continues to be reborn from dots to polygons to 3DCG, along with the memories of Tomoya Nakamura, who encountered the FF series when he was in elementary school and was drawn in by its charm. Mr. Nakamura talks about the influence the FF series and FF7 have had on himself, what he looks for in a story as a game lover, and his thoughts on how to enjoy FF7.He also points out the points to note about the latest work in the series, “Final Fantasy VII Rebirth.” I will introduce it from a unique perspective.
Making episode
Tomoya Nakamura is a long-time fan of the FF7 series. He seemed very happy to be involved in FF7 by appearing in this video. While looking back on the fresh impressions he felt during his elementary and junior high school days, he talked about episodes from his student days when he became addicted to the FF7 series, and how he fell in love with the steampunk worldview through the FF7 series, which led to him liking to see factories. Mr. Nakamura talked about his love for the FF7 series, which is connected to him today, with a passion he had never shown before, even to those involved. The shoot showed their deep feelings for the FF7 series and their expectations for the newly released “Final Fantasy VII: Rebirth.”
Excerpt from a long interview with Tomoya Nakamura
From a long interview with Tomoya Nakamura that could not be included in the documentary movie, we will also introduce his usual gameplay, his encounter with FF7, and his comments on his expectations for the latest work, “Final Fantasy VII: Rebirth.”
Q.How often do you usually play games?
There are times when we play every night. I’ve had quite a bit of free time since the new year, so it feels like I’ve been playing every night. I completed “Crisis Core -FFVII-Reunion” the day before filming. That’s why right now I feel like I’m surrounded by mako. Q.What was your first encounter with the FF series and what are your memories of it?
My first encounter with FF was watching FF7 and FF8 being played at a friend’s house when I was in elementary school. I thought I wanted one too, but no one would buy it for me. It was the first time I bought FF9 with my own pocket money. Now that I think about it, I went to a used game store, bought a slightly cheaper version, and played it, which is how I discovered FF7.
Q. Please tell us about your memories of FF7 (original) and your favorite characters.
When I was a boy in school, I liked Cloud, Sephiroth, Vincent, and other characters that tickled my middle schoolers. I really like Tifa right now. As an adult, I like seeing factories. It’s so-called a bit of a steampunk thing, and I get excited just by seeing things that look like steam coming out of piping, and I’m sure that’s something that started in FF7.
Q.If you were to convey the fun of FF7 to someone who hasn’t played it yet, how would you describe it?
It’s an identity. Whether it’s in movies, plays, dramas, or games, I think stories about people searching for their identity will ultimately resonate with people all over the world. Final Fantasy VII is especially about confronting one’s own thoughts and past, thinking about justice, and thinking about the future of this planet, isn’t it? While trying to figure out whether this is what I think, is it really different, or whether this is what I want to do, I establish my own identity, make up my mind, and take a step forward. The difference in strength between Ippo walking without thinking and Ippo walking with an established identity is depicted as the characters grow. I think FF7 has a strong sense of immersion and empathy, so I would recommend it.
Q.What impression did you get when you played the previous game, “FFVII Remake”?
In any case, as the images have become clearer, I’m excited because it’s simply a remake of a game I know, and I can feel the nuances of the emotions and the atmosphere of the town that I couldn’t fully portray at the time, all with my five senses. Now you can. There were many new things I learned and many things that surprised me. I really felt like I could feel the town of Midgar in FF7.
Q.What are your expectations for the latest work, FFVII Rebirth? There are many. I wonder if I’ll go to Junon, Cosmo Canyon, or the Costa del Sol. I think the clearer images will help bring out the characteristics and atmosphere of each town even more. It’s the same with the story, but I’m looking forward to that because each part has a lot of detours. Also, it’s a date event, Gold Saucer. In the original work, we used separate save data for each game. On a larger scale, I think everyone is curious about Aerith. As a fan, I felt that there was a keeper of fate called Feeler in the “Remake,” and that there was no point in releasing it unless there was something different from that. If we assume that Fate is the original FF7, then I would expect something different, and if Lifestream is interpreted as something that revolves around life, I feel that the title “Rebirth” has a lot of meaning.
movie cut sheet
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Performer
Tomoya Nakamura
Born December 24, 1986 in Tokyo.
Debuted in 2005. Recent appearances include EX’s “Hayabusa Fire Brigade,” the movies “Alien,” “The Silent Fleet,” “SPY×FAMILY CODE: White the Movie,” and the stage plays “Kenjitoshi” and “OUT OF ORDER.” In addition to being in charge of the narration for the currently airing “The Backyard: Exploring Behind the Labyrinth of Knowledge” (NHK E-Tele), he is also in charge of the narration for the Amazon Original drama “The Silent Fleet Season 1 ~Battle of Tokyo Bay~” (February 9th). The movie “Missing” (to be released on May 17th) is coming up. In addition, the book “THE Yangoto Naki Zosui” is scheduled to be released on March 14th.
Video release information
“Final Fantasy VII Rebirth Documentary Movie “To be reborn.”” Date and time: Thursday, February 8, 2024 from 0:00 AM
Youtube URL: https://youtu.be/cdsRzcuRbCQ
Published on Square Enix official Youtube channel
Product information
■About “Final Fantasy VII Rebirth”
The PlayStation(R)5 software “Final Fantasy VII Reverse” is the second work in the “Final Fantasy VII Remake Project” trilogy, following “Final Fantasy VII Remake” released in April 2020. Based on the original work up to “Forgetful City,” the play experience has been significantly revamped. You can enjoy a completely new world of FFVII. 【Product Summary】
・Publisher: Square Enix
・Format: PlayStation 5
・Genre: RPG
・Release date: Scheduled for Thursday, February 29, 2024
・Price: Package version/Download version Regular version Suggested retail price 9,878 yen (tax included)
Packaged version Deluxe edition Suggested retail price 15,800 yen (tax included) Download version Digital Deluxe Edition Sales price 11,501 yen (tax included) Download version FFVII REMAKE & FFVII REBIRH Twin Pack Selling price 14,278 yen (tax included)
*Available for 9,878 yen (tax included) by pre-ordering until 23:59 on Wednesday, February 28, 2024
・CERO: C (for ages 15 and over)
“Final Fantasy VII Rebirth” official website:
https://www.jp.square-enix.com/ffvii_rebirth/
(C) SQUARE ENIX
CHARACTER DESIGN: TETSUYA NOMURA / ROBERTO FERRARI
LOGO ILLUSTRATION:(C) YOSHITAKA AMANO
*”PlayStation” and “PS5″ are registered trademarks of Sony Interactive Entertainment Inc.
◆About “FINAL FANTASY VII”
Released in 1997, the epic and moving story, charming characters, and images that made full use of the most advanced technology at the time captivated many people, and to date, more than 14.4 million copies (*1) have been sold worldwide. We record the number of sales. ◆About the “FINAL FANTASY” series
The FINAL FANTASY series is a Japanese role-playing game that has been highly praised by customers around the world for its cutting-edge video technology, unique worldview, and rich story since the first game was released in 1987. It’s a game. We are actively expanding into the European and American markets, and have achieved cumulative shipments and download sales of over 185 million copies (*1) worldwide.
*1: Total of packaged software shipments and download sales
[Reference]
Square Enix Co., Ltd. is a leading company that continues to produce hit works with creative and innovative content and services in the entertainment field. Representative works of our group’s own IP include the “Dragon Quest” series (total shipments and download sales of over 88 million units), the “Final Fantasy” series (over 185 million units sold), and the “Space Invaders” series.
(https://www.jp.square-enix.com)
More details about this release:
https://prtimes.jp/main/html/rd/p/000000085.000039134.html