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Home » AniChina, a Chinese entertainment company, participates in the Japan-China Entertainment Research and Exchange Promotion Project of the Japan-China Entertainment Economy Promotion Council.

AniChina, a Chinese entertainment company, participates in the Japan-China Entertainment Research and Exchange Promotion Project of the Japan-China Entertainment Economy Promotion Council.

AniChina, a Chinese entertainment company, participates in the Japan-China Entertainment Research and Exchange Promotion Project of the Japan-China Entertainment Economy Promotion Council.

*View in browser* *AniChina Co., Ltd.*
Press release: February 25, 2024
AniChina, a Chinese entertainment company, participates in the Japan-China Entertainment Research and Exchange Promotion Project of the Japan-China Entertainment Economy Promotion Council.
*Contributing to the development of the global market for anime, games, etc. between Japan and China*
*
AniChina Co., Ltd. (Shibuya-ku, Tokyo, Representative: Takashi Endo) is collaborating with the Japan-China Entertainment Economy Promotion Council (abbreviation: JCEE, Representative Director: Kazuki Yamanobe) and receiving funding from the Sasakawa Peace Foundation. We would like to inform you that we have participated in the contract project “Japan-China research exchange promotion project in the entertainment industry”. *
* table of contents*
1. What is the Japan-China Entertainment Economy Promotion Council (JCEE)? 2. Purpose of the Japan-China entertainment research exchange promotion project 3. Introduction of participating experts
4. JCEE participating/cooperating organizations
5. JCEE activity results
6. Future prospects of JCEE
1. What is the Japan-China Entertainment Economy Promotion Council (JCEE)? The Japan-China Entertainment Economy Promotion Council (JCEE) is an organization launched in 2023 to understand the various challenges in the entertainment business in Japan and China and promote the industry.

2. Purpose of the Japan-China entertainment research exchange promotion project ■Purpose 1.: Proposal, sharing, and accumulation of problems The aim is to exchange and research between entertainment-related organizations in Japan and China, identify problems in future collaboration, propose solutions, and share and accumulate knowledge. ■Objective 2: Formation of dialogue channels
Forming a dialogue channel to share knowledge and knowledge with Chinese industry organizations in order to reduce friction in cooperation between Japan and China and improve relations.
■Purpose 3: Disseminating and preserving information to Japanese industry organizations
Regularly disseminating information such as research reports to the Japanese industry. Archive investigation reports and share and accumulate their findings.
■Purpose 4.: Sharing knowledge with Chinese industry organizations Research and exchange projects in China. Chinese industry
organizations are considering research exchange projects between Japan and China for the purpose of sharing knowledge during the following exhibitions.

3. Introduction of participating experts
*Ikki Yamanobe*
Representative of Japan-China Entertainment Economy Promotion Council (JCEE) / Representative Director of EdgeWORKS Co., Ltd. JCEE aims to share information between parties in the Japan-China entertainment industry and disseminate information to the general public.
An organization that Edgeworks is a company that produces stories in games, animation, and publishing. Also involved in the development of automatic story generation technology at the National Research and Development Agency.
* Seio Nakajima*
Professor, Graduate School of Asia-Pacific Studies, Waseda University Ph.D. in Sociology, University of California, Berkeley, USA. D. After serving as an assistant professor in the Department of Sociology at the University of Hawaii at Manoa and an associate professor in the Waseda University Graduate School of Asia-Pacific Studies, he became a professor at the same graduate school.
Specializes in sociology, media theory, and next-generation automobile industry research.
*Atsuo Nakayama*
Entertainment sociologist/Re entertainment CEO Entertainment sociologist. Entrepreneur (Re
While concurrently serving as a researcher (Waseda Ph.D.,
Keio/Ritsumeikan University Researcher), and policy advisor (Ministry of Economy, Trade and Industry’s Content IP Project Director), he has made the overseas expansion of content his life’s work. Previously worked at Recruit, DeNA, Bandai Namco, Bushiroad, etc. His
publications include “The Complete History of Entertainment Business” and “Oshi Economy.”
*Daichi Nakagawa*
Critic / Editor / Game researcher / Deputy Editor-in-Chief of the critical magazine “PLANETS” “A variety of reviews that bridge reality and fiction by exploring modern thought and information technology, with a focus on general culture such as games, anime, dramas, etc. He has written books such as “Tokyo Sky Tree Theory” (Kobunsha, 2012) and “Complete History of Modern Games”.
From a Historical View of Civilization’s Play (Hayakawa Shobo, 2016), etc. * Yuji Osato *
ZENY Co., Ltd. Representative Director and COO
After working for the Konami Group and Access Bright, which
specializes in Chinese-Japanese entertainment, he became independent as a producer specializing in the expansion of entertainment content into China. 20 years of experience in the entertainment industry. 15 years of experience in Chinese entertainment. More than 50 cases of entertainment content entered into China. Currently active as a producer and business consultant specializing in the Chinese entertainment market.
* Reona Takahashi *
Founder of Xiamen Lingona Software Co., Ltd.
The company plans, develops, distributes, markets, localizes, and consults games for the Japanese and Japanese markets. Since September 2019, he has stayed in China for four years without returning to Japan. He is working hard to bridge the gap between Japan and China’s game industry. Past works include “Tsuburaya Productions”
Ultraman Great Battle! Ultra Universe,” “Crayon Shin-chan: Kasukabe Runner of Storm-Calling Flames,” and “Mappy Showdown! Neo-Nyamuko Gang.”
*Takashi Endo*
Representative Director and CEO of AniChina Co., Ltd.
President and CEO of AniChina Co., Ltd., which works to solve problems in Chinese anime and marketing between Japan and China. He has a rich track record in marketing, branding, and event planning. He has a wide range of experience from solving web issues such as SEO and SNS to solving real-world issues such as store and facility utilization. He has expertise in economics and finance, and his main areas of expertise are macroeconomics, stocks, and commodities.
4. JCEE participating/cooperating organizations
– Computer Entertainment Association (CESA)
– Japan Animation Association
– World Game Developers Association Japan Division (IGDAJapan) – Beijing Animation and Entertainment Industry Association (Beijing) – Beijing Film Academy (Beijing)
– Xiamen Game Enterprise Association (Xiamen)
– China Animation Society (Hangzhou)
– Shanghai Game Association (Shanghai)
5. JCEE activity results
Below we introduce some excerpts from JCEE’s activities.
*Shanghai WEPLAY research visit (November 17th and 18th, 2023)* * Sino-Japanese entertainment stakeholders opinion exchange meeting (December 28, 2023) *
We were able to make presentations and deepen our interactions. “China-Japan dynamic industry exchange group building cross-country bridges and Shenzhen cooperation potential” (Chinese)
https://mp.weixin.qq.com/s/9iEDBtvjn_7Pp1TyKTiGjA
*December 30, 2023 Comic Market Visit*
“Japan-Japan Entertainment Economy Promotion Council (JCEE) hosts Comic Market 103 inspection as part of Japan-China research exchange promotion project in the entertainment industry”
https://www.dreamnews.jp/press/0000293444/

6. Future prospects of JCEE
– Formation of networks with related organizations and experts between Japan and China.
– Formation of secure collaboration models and dialogue channels. – Sharing specific solutions and knowledge to overcome problems in collaboration.
– Sharing and accumulating specialized knowledge in general entertainment such as games, anime, movies, and publishing.
– Developing young researchers and industry experts in Japan and China. – Disseminating the Foundation’s business activities through industrial research and exchange activities in the entertainment industry.
■About the Sasakawa Peace Foundation and the Sasakawa Japan-China Friendship Fund
The Sasakawa Peace Foundation is a public interest incorporated foundation that promotes international understanding, exchange, and cooperation. The Sasakawa Japan-China Friendship Fund, established at the Sasakawa Peace Foundation, is based on the largest exchange fund between Japan and the private sector, established in 1989. Since its establishment, it has promoted mutual understanding between the peoples of Japan and China, and has actively participated in creating an environment for building a constructive Japan-China cooperative relationship. China and other countries in the East Asian region, with the pillars of human exchange and dialogue in specific fields, provision of information and environment conducive to mutual understanding, and strengthening of experience sharing and cooperation for the socio-economic development of both countries. We are developing cooperative projects while keeping in mind the cooperation between the two companies.
■About AniChina Co., Ltd.
AniChina Co., Ltd. is a comprehensive production company that solves global marketing issues mainly in the entertainment field. 60% of customers are Chinese. While we work on animation distribution with a focus on “exporting Chinese culture,” we also perform a wide range of production utilizing SEO, MEO, SNS, data science, events, all kinds of physical store measures, financial information, etc. Available for both physical stores and online. Our strength is our ability to respond to a wide range of markets, based on our corporate research experience of over 2,000 companies, led by our representative Endo. Corporate site: https://www.anichina.net/
*About details about this release*
https://prtimes.jp/main/html/rd/p/000000005.000125247.html

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