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Home » ookami Player! is breaking news on all the games of the 78th Kanto High School Women’s Basketball Championship!

ookami Player! is breaking news on all the games of the 78th Kanto High School Women’s Basketball Championship!

Player! is breaking news on all the games of the 78th Kanto High School Girls Basketball Championship!
Sports startup company ookami will be providing breaking news on all games of the 78th Kanto High School Women’s Basketball Championship, which will be held from June 8th (Saturday), on the sports
entertainment app “Player!”. Player! will do its best to bring you the Kanto Women’s Block Tournament. Let’s support the Kanto Women’s Block Tournament from Player!!
iPhone app: –
Competition page: – Tournament outlook
A block tournament is a battle to determine the strongest new team in each district. The Kanto Women’s Block Tournament will be held again this year. This year’s team to watch is Tsuchiura Nihon University, the runner-up in the last tournament. They also came in first place in the Ibaraki preliminaries, and will be aiming to win the A block of this tournament. The first match will be against Seisa Shonan. Last year’s champions, Chiba Keizai University, placed 5th in the Chiba Preliminaries and qualified for Block B. Keep an eye on the battle in B Block.
Which team will win the block tournament?
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Tournament schedule
Delivery schedule
-1st round- June 8th (Sat)
A block
Sakushin Gakuin High School (Tochigi) – Chiba Eiwa High School (Chiba) Japan Airlines High School (Yamanashi) – Jissen Gakuen High School (Tokyo) Yakumo Gakuen High School (Tokyo) – Kuki Prefectural High School (Saitama) Tsuchiura Nihon University High School (Ibaraki) – Seisa Kokusai High School Shonan (Kanagawa)
Kosei Gakuen Girls’ High School (Tokyo) – Kiryu City Commercial High School (Gunma)
Showa Gakuin High School (Chiba) – Prefectural Sagamihara Yasaka High School (Kanagawa)
Kugenuma High School (Kanagawa) – Tokyo Seitoku University High School (Tokyo) Akihide Gakuen Hitachi High School (Ibaraki) – Shohei High School (Saitama) B block
Metropolitan Joto High School (Tokyo) – Prefectural Takasaki Commercial High School (Gunma)
Mizuki High School (Ibaraki) – Hakuoh University Ashikaga High School (Tochigi) Prefectural Yokohama Tateno High School (Kanagawa) – Bunka Gakuen University Suginami High School (Tokyo)
Prefectural Makuhari Sogo High School (Chiba) – Saitama Sakae High School (Saitama)
Fuji Gakuen High School (Yamanashi) – Kashiwa City Kashiwa High School (Chiba) Fujimura Girls’ High School (Tokyo) – Hakuho Girls’ High School (Kanagawa) Chiba University of Economics High School (Chiba) – Prefectural Asaka Nishi High School (Saitama)
Yaita Chuo High School (Tochigi) – Nippon Sport Science University Ohka High School (Tokyo)
-Quarterfinals- June 8th (Sat)
-Semi-finals- June 9th (Sun)
-Finals- June 9th (Sun)
-Event period-
Saturday, June 8, 2024 – Sunday, June 9, 2024
Tokyo Women’s University of Physical Education
Arena Tachikawa Tachihi
-Contest page-
To local sports teams/tournament organizers
Player! is a tournament distribution platform that allows anyone to easily distribute match information. We are looking for distribution partners for amateur teams, student teams, local clubs, and all kinds of sports teams and organizations to collaborate with Player!. If you have any trouble with public relations, marketing or fan management, please feel free to contact us.
▶︎Reference example
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Player! will be live streaming videos and breaking news of the “Nanso Transporting WPA Official 2021 26th Japan ID Athletics Championships”!
Player! provides real-time updates on all 630 matches of the 1st All Japan Karatedo Weight Class Championship!
▶︎Contact form
What is Player!?
“Bringing sports diversity to this world.”
Player! is a platform where anyone can create their favorite sport, support it, and have fun.
Over the past 50 years, the sports industry has developed through the trinity of mass sports, mass media, and mass sponsors.
Sports with few fans cannot withstand national broadcasting, lack mass media coverage, lack mass sponsors, and become increasingly minor sports.
It was during the Showa and Heisei eras that a large disparity arose between mass sports and minor sports.
Is softball really a minor sport for the hard-working softball players and their mothers who support them?
Player! proposes a lifestyle that includes “my sports” rather than “mass sports.”
It’s like finding a city you like, living there, falling in love with it, and contributing to making it more fun. As for sports, it would be fun if you could find your own favorite sport, fall in love with that sport, and contribute to making that sport more popular. Player! creates a world where everyone can create their favorite sports, support them, and have fun. Bringing sports diversity to this world. →Player! Official website:
→Player! iPhone version: →Player! Web version:
→Player! Twitter:
About the company ookami
ookami Co., Ltd. is a start-up company that creates new value in sports through the harmony of “people” and “information technology.” We are currently in the midst of an information revolution, and advances in technology continue to significantly change individual lifestyles. Traditional sports entertainment formats are also in need of a transformation point. In such a fast-paced society, ookami develops and operates the sports entertainment app “Player!” in order to revolutionize sports around the world. All of our members will do our best to bring a richer sports life and the excitement of sports to as many people as possible around the world.
Company name: ookami, Inc.
Head office: 1-21-8 Hanegi, Setagaya-ku, Tokyo
Representative: Taiyo Ogata
Business details: Development and operation of sports entertainment app “Player!”, development and operation of sports information infrastructure
April 2014 Established ookami Co., Ltd.
June 2014: Raised funds from Dai Tamesue, Uzabase Co., Ltd., and individual investors.
September 2014 “Player!” beta version released
March 2015: Raised funds from individual investors including Tomohito Ebine and Toshiaki Komatsu
April 2015 “Player!” iPhone version officially released
December 2015 App Store Best of 2015 Award
April 2016 Funding was raised from STRIVE
August 2016 “Player!” Web version released
September 2016: Received the 2016 Good Design Award
March 2017: Spiral Capital raises funds from Asahi Shimbun, etc. June 2017 Participated in IVS 2017 Spring Kobe “LaunchPad”
October 2017: Finalist of “Tokyu Accelerate Program 2017” conducted by Tokyu Corporation, winner of New Work Award
June 2018: Funding raised from NTT Docomo Ventures, Mizuho Capital, Asahi Media Lab Ventures, ASICS Ventures, etc.
April 2019 Founding members selected as one of the 30 people representing Asia in Forbes Asia Under30
October 2019 Received Forbes JAPAN SPORTS BUSINESS AWARD 2019 November 2019 Participated in “GRASSHOPPER DAY 2019 WINTER” held by Dentsu Inc. December 2019 Ruby biz Grand Prix 2019 Special Award
February 2021 Received the “Innovation League Activation Award” co-sponsored by the Japan Sports Agency
More details about this release: