[Acrio Co., Ltd.] New business ideas in the esports field: 7 innovative business models and market forecasts
*Acrio Co., Ltd.*
Press release: August 16, 2024
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New business ideas in the esports field: 7 innovative business models and market forecasts
*From the mind, skill, and body of professional gamers to their second career – Acrio’s astonishing market predictions*
On August 5, 2024, Acryo Co., Ltd. (Representative Director and CEO Ueda Daiki (Shinagawa-ku, Tokyo) held a groundbreaking online event. Business strategy experts who had newly registered with the company’s service “Freelance Go” gathered together to explore new business opportunities in the esports field.
Numerous ideas were born after heated discussions. Here are seven new business ideas that have attracted particular attention. These are innovative approaches that are sensitive to the needs of esports fans and players, and have incredible market potential.
From mental training to virtual arenas, 7 business models shaping the future of esports. The full story and market forecast will be published here for the first time.
Mental training platform for esports athletes
Mental support is essential for esports athletes to improve their performance. The platform offers online counseling from sports psychology experts, stress management apps, concentration exercises, and more.
Market forecast: With the increase in the number of e-sports players, annual sales are expected to reach 5 billion yen by 2025. Demand is expected to expand not only among professional athletes but also among amateurs.
Esports strategy analysis tool using AI
This is a tool that uses big data and AI to analyze opponent trends and propose optimal strategies. We offer it at an affordable price range that can be used not only by professional teams but also by individual players.
Market forecast: As esports becomes more competitive, strategic analysis will become more important. We aim for annual sales of 10 billion yen by 2026.
E-sports specialized crowdfunding platform
A crowdfunding site to support talented players and emerging teams. We will create a system where fans can invest in the players they want to support and receive returns based on the player’s performance.
Market prediction: Demand for investment in e-sports is increasing year by year, and by 2024, annual transaction volume is expected to be 30 billion yen and platform fee income of 3 billion yen.
virtual esports arena
Utilizing VR technology, we provide an immersive e-sports viewing experience from the comfort of your home. You can also interact with other fans through your avatar and interact directly with players.
Market forecast: With the spread of VR technology, annual sales are expected to reach 20 billion yen by 2027. Since the coronavirus pandemic, the need for online watching games has only increased. Physical training gym for e-sports players
This is a training gym to reduce the physical strain caused by long game play and maximize performance. We offer programs specific to e-sports, including posture improvement, wrist care, and vision training.
Market forecast: Demand will expand as health awareness increases, and we aim to have 50 stores nationwide and annual sales of 7.5 billion yen by 2025.
E-sports specialized cram school
This is a cram school where children aiming to become professional gamers not only acquire gaming skills, but also basic academic skills such as English, mathematics, and programming. We develop
comprehensive abilities through e-sports.
Market forecast: By 2026, we expect to have 100 classrooms nationwide and achieve annual sales of 6 billion yen by capturing the needs of parents who are passionate about education.
Second career support service for e-sports players
This service provides career counseling, vocational training, and employment support to e-sports athletes who are worried about their careers after retirement. We will also match you with a workplace where you can utilize your experience in the esports industry.
Market Forecast: Considering the relatively young retirement age of e-sports players, demand will only increase. We aim for annual sales of 2 billion yen by 2025.
These new business ideas are all in response to the challenges and potential needs of the esports industry. At Acryo, by combining business development know-how cultivated over many years with the latest trends in the industry, we are able to transform these ideas into viable business plans.
The esports market is expected to continue to grow rapidly, and there are many opportunities for new entrants. However, the key to success is accurately understanding market needs and developing a viable business plan. Acrio’s consulting services will strongly support your new business launch.
Would you like to create the future of the esports industry with us? For more information about Acrio’s new business consulting, please contact us using the inquiry form. We offer the best solutions for the success of your business.
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