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Home » Event Report 330 children enthusiastic about “Think Sink Cup 2024”

Event Report 330 children enthusiastic about “Think Sink Cup 2024”

[Event Report] 330 children enthusiastic about “Think Sink Cup 2024” *Wonder Fi*
Press release: August 25, 2024
[Event Report] 330 children enthusiastic about “Think Sink Cup 2024” *A “thinking power” festival where you can test your skills trained in the app in real life*
Wonderphi Co., Ltd. (Headquarters: Chiyoda-ku, Tokyo, Representative Director: Kawashima)
“Think! Think!”, an educational app that develops thinking skills provided by Kei, has been announced today by Amazon Web Services Japan LLC (AWS).
“Think Sink Cup 2024” is a festival where children who enjoy using apps on a daily basis gather in a real place at the venue in Japan, Meguro-ku, Tokyo).
~The most exciting day for everyone~” was held.
“SyncSync” is an app that allows you to have fun learning the five areas that are the foundation for developing thinking skills (spatial recognition, plane recognition, trial and error, logic, and numerical processing), and has been used by more than 3 million people in 150 countries around the world. Children love it.

“Think Sink Cup” will be held for the second time since November 2019. 330 children from all over the country, from Hokkaido to Kagoshima, competed in three classes: middle/elderly (aged 4 to 12), lower grades of elementary school, and upper grades of elementary school. ◼︎This year’s theme is “Festival”!
In line with this year’s “Think Sync Cup” theme of “Festival,” the venue was decorated with lanterns in purple and blue, which are also the brand colors. Additionally, the music played during the “Sync Sync” game was specially arranged to give it a festive feel. The children wore original event-limited T-shirts that were
distributed as a participation bonus, and their expressions were filled with anticipation. Parents will be moved to a separate room with a monitor for viewing. While their parents looked on anxiously, many children were seen enthusiastically heading to the venue, saying things like, “I’m going! I’m definitely going to win!” and “I’ll do my best, so please watch me!”
◼︎Roulette decides your fate! A storm of joy and excitement over the special rules
Normally, each theme is “Think Think” for 3 minutes, but this competition was held with special rules in which participants competed based on the total score of 3 contents. Content is determined at the last minute using a roulette wheel. The children watched the roulette wheel with excitement, and when the content was decided, there were a variety of reactions, including some who did fist pumps and others who looked surprised.
The faces of the children as they tackle the problem are very serious. The moment the problem was solved, cries of joy echoed everywhere and people could be seen posing with joy.
Once all the questions have been answered and the tally has been completed, the results will be announced. The names of the children who ranked 1st to 5th with excellent scores were called and awards were given. I could see some children crying tears of frustration as they worked hard until the end.
At the “Think Sink Cup,” we award children with high scores as a way to challenge and motivate children, but the original purpose is not to compete with others and get high scores. Therefore, in addition to the top awards, we also have lucky surprises and participation awards for everyone.
While scores were being tallied, a special quiz was given as a lucky surprise. The goal is to find a hole among multiple holes displayed on the screen that does not allow SyncSync’s original character, Lazy Mog, to come out. In fact, the placement of the holes matched the seating arrangement at the venue, and some children quickly noticed, “Isn’t this the same shape as the seats?” The three people sitting in the same position as the hole where Lazy Mog did not come out received a mini present, and the venue was filled with excitement at an unexpected turn of events.
At the end of the event, all the children who participated in the “Think Think Cup 2024” were presented with a “Researcher Badge” with the message, “The fact that you took on this challenge and went through trial and error in your own way is the greatest thing in itself.” It was done. The entire venue was filled with the excitement and enthusiasm of the children, making the day a lively one that felt like a festival, which is the theme of the tournament.
-Winner-
Junior and senior year category: Keito Morita
Award comment
“I’ve been practicing every day for a week now because I wanted to win. I’m really happy that I could win.”
Lower grade group: Taiki Endo
Award comment
“Although my score was lower than usual, I was confident that I would win. It was fun!”
Upper grade group: Hiromasa Takeuchi
Award comment
“I’ve been playing the game for six years now. The ‘Connecting Rails’ problem that was asked was one I was particularly good at, so I was confident that I could aim for a high rank. I’m happy to have won!” Comments from parents
⚪︎It was a shame that the last “Think Sink Cup” was canceled due to the coronavirus pandemic, so I’m glad I was able to participate this time. I think it became a good memory of summer vacation.

⚪︎I’m really glad I was able to participate today. My son started playing “Sink Sink” last December and seems to be hooked. When I asked her, “What would you like as a birthday present?” she answered, “Think Think’s premium course,” so I’ve been enjoying the premium course ever since. I think the content is educational, but I personally enjoy it as an extension of playing games and having fun.

*Click here for details on the “Think Think Cup Cambodia Tournament” (November 2023)*
https://prtimes.jp/main/html/rd/p/000000114.000012970.html
-Overview of “Think Sink Cup 2024 ~The most exciting day for everyone~”- [Purpose of event]
Thanks to the support of many children, parents, and partners, “Think Think” is now enjoyed by more than 3 million children in 150 countries. This event was planned to express our gratitude and to provide an opportunity for children to further develop a love for thinking.
[Date, time and location]
Date and time: Sunday, August 25, 2024
Location: Amazon Web Services Japan LLC
     ARCO TOWER ANNEX, 1-8-1 Shimomeguro, Meguro-ku, Tokyo
[Participants]
Junior and senior division (4-6 years old): 110 people
Lower grade group (1st-2nd grade): 110 students
Upper grade division (3rd to 6th grade): 110 people
[Participation benefits]
・“Think Sink Cup 2024” original T-shirt
・“Think Sink Cup 2024” original researcher badge
[Sponsorship/Cooperation]
Sponsor: Wonderphi Co., Ltd.
Cooperation: Amazon Web Services Japan LLC, Hanamaru Study Group/School FC Sponsored by: Shogakukan Co., Ltd., Google LLC, Shogakukan Shueisha Production Co., Ltd., Hanayama Co., Ltd., SHONAI Co., Ltd., Tokyu Kids Base Camp Co., Ltd.
■Comment from Wonderphi representative Kei Kawashima
Thank you very much to everyone who participated in “Think Sink Cup 2024”. I’m sure you have a variety of thoughts, such as “I did it just like I practiced!” or “I want to try again!”
More than the scores and results this time, what’s more important than anything is the hard work you’ve put into practicing, the fact that you came to the venue excited to see what kind of questions would come up, and the fact that you took on the challenge. .
We also received a lot of energy from seeing everyone like this. We will continue to create tournaments, new problems, and games that everyone will enjoy, so please look forward to it.
-Kei Kawashima Profile-
Completed the Graduate School of Engineering, University of Tokyo. As a lover of arithmetic and math, he has been involved in creating problems for the best-selling problem book “Nazope” since his student days. Since 2007, he has been teaching children from the age of 4 to university students at Hanamaru Study Group, while also providing learning support to public elementary schools and children’s homes both in Japan and abroad. Founded Hanamaru Lab Co., Ltd. in 2014 (currently Wonderphi).
The developed thinking ability development app “SyncSync” has 30 million users in 150 countries around the world, and is a popular app on Google Play.
He has received numerous awards both domestically and internationally, including the “Award”. In the past, he served as a part-time lecturer at the University of Tokyo. Involved in creating problems for the Math Olympiad, and has been an advisor for developing mathematical thinking skills in Mie Prefecture since 2017.
■About the educational app “Think Sink” that develops thinking skills “Think Sync” is an educational app created based on WonderFi’s mission of “bringing out the intellectual excitement inherent in children around the world.”

As an app that allows you to have fun learning the five areas that are the foundation for developing thinking skills (spatial cognition, plane cognition, trial and error, logic, and numerical processing), it will be distributed in various app stores in 2016, and will be released in April 2024. The cumulative number of users exceeded 3 million in a month.

It has received high praise both domestically and internationally, including receiving Google’s App Award and the Kids Design Award, and is loved by children in 150 countries around the world, transcending language barriers.

“You’ll love thinking.” As a comprehensive brand, we offer
face-to-face classes at cram schools, school version apps that can be used at elementary schools, nursery schools, and cram schools, books, sticker books, large touch monitors at commercial facilities, We offer a variety of services, including real events both indoors and outdoors.

* “Think Think” official website*: https://think.wonderfy.inc/ ■About Wonderphi Co., Ltd.
WonderFi is a company that develops and operates educational materials and content that bring out “intellectual excitement” in children around the world. New communication teaching material for STEAM education “Wonder Box”
We also operate “Think Sync,” an app that develops thinking skills and is enjoyed by 3 million children in 150 countries. We are a pioneer in STEAM/STEM teaching materials and thinking skills materials, producing and supervising many problems for international math competitions.

In November 2018, we held the Global EdTech Startups Awards, the world’s largest education venture competition.
(GESA)” won the highest award in the Japan preliminary round (*1). Also, SXSW We have a track record of exhibiting and speaking on behalf of Japan at global education forums such as EDU.
In February 2020, we announced “Wonder Box,” a new correspondence course in the STEAM education field (*2).
On December 14, 2022, the company name was changed from Wonder Lab to “Wonderphi Co., Ltd.” (*3).

* Wonderfy Co., Ltd. official website*: https://wonderfy.inc/

(*1) https://prtimes.jp/main/html/rd/p/000000028.000012970.html (*2) https://prtimes.jp/main/html/rd/p/000000043.000012970.html (*3) https://prtimes.jp/main/html/rd/p/000000091.000012970.html






This article has been partially generated with the assistance of AI.