[Aichi eSports Union] [Event report] 35th Aichi/Nagoya eSports Study Group: eSports x Education
Thinking about approaches to esports education in industry and academia *Aichi eSports Union*
Press release: August 27, 2024
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[Event Report] 35th Aichi/Nagoya eSports Study Group: eSports x Education Thinking about approaches to eSports education in industry and academia
General incorporated association
The Aichi E-Sports Union (JeSU Aichi, location: Nagoya City, Aichi Prefecture, representative: Masahiro Katagiri) will hold the 35th Aichi/Nagoya e-Sports Study Group on Tuesday, August 6, 2024 at the E-Sports High School Nagoya Campus/Nagoya. It was held at e-Stadium (6F Kuwayama Building, 2-45-19 Meieki, Nakamura-ku, Nagoya, Aichi Prefecture).
In this region, which is about to host the 20th Asian Games
(2026/Aichi/Nagoya), where e-sports has been adopted as an official competition, the “e-sports x education”
With the theme of “Thinking about approaches to e-sports education in industry and academia,” we thought about e-sports education with about 50 people, including educators and local government officials from the Tokai region.
“I would like you to utilize the educational value in your main job to truly popularize e-sports (Iwata).”
First, Kohei Iwata (Director of Aichi E-Sports Union) gave an opening address. In front of about 50 participants, he talked about the success of Japanese athletes at the Paris Olympics, which is currently being held, and the changes in the environment surrounding e-sports, and conveyed that e-sports is becoming a popular sport.
In addition, to ensure that this excitement does not become a temporary thing, we will continue to promote the Aichi Esports Federation’s philosophy of “creating dreams,” “creating
industries,” and “responsive to society,” to ensure that esports truly spread. I hope that you will utilize the educational value that will help you advance your career in your core business.”
“Rather than adding new things like ICT to schools, it is correct to think that schools will catch up with the world by incorporating things that were already missing.” (Shioda)
Next, Naomichi Shioda (General Incorporated Association
(Secretary General of Aichi Esports Union) took the stage and spoke about the relationship between esports and education from an administrative perspective, as well as an esports player and lecturer.
After explaining the conventional thinking and current situation of the GIGA School Initiative using data, etc., he explained that in order to eliminate the disparity in utilization for the second stage of the GIGA School Initiative, “Instead of adding something new called ICT to schools, He emphasized the importance of the idea that the school should catch up with the world by incorporating things that were already lacking.
Next, he gave an explanation using the case study of E-Sports High School Nagoya School, and explained that by giving students various experiences such as managing e-sports tournaments, they are educating students to become aware of e-sports as a profession. did. In addition, at the end, the students themselves reported on the outline of the project that the students of E-Sports High School Nagoya School are planning.
Mr. Takahashi says, “I want you to become a fan of Yawata Junior High School.”
Mr. Yukio Takahashi (Principal of Nagoya City Yahata Junior High School) gave a talk centered on “Nagoya School Innovation,” which he is the driving force behind.
He explained the difference between “independence” and “independence” using specific examples, and talked about what he would like to see in school education going forward. Based on the philosophy of allowing Yahata Junior High School to do anything as long as it meets its top goal of “a group that thinks and expresses itself”, various projects such as the installation of vending machines and intraschool e-sports tournaments are held at Yawata Junior High School. We have
successfully carried out periodic activities led by students.
He was hopeful that Japan’s future would be brighter by fostering students with such initiative.
Mr. Okada talks about the tournament’s goal of “creating an e-sports culture in high schools”
Mr. Yuki Okada (Tournament Producer, Japan Headquarters, Network Japan Headquarters, International Educational Esports Federation), a specified non-profit corporation, gave a message from NASEF. There was an introduction to the “All Japan High School Esports Championship” sponsored by JAPAN.
It was stated that it is necessary to continue to create an
environment where people can participate with peace of mind by trying to operate in a way that is close to the high schools. He also touched on the issue that it would be difficult to introduce game competitions into schools without a generous framework, such as providing game samples free of charge.
Mr. Oura emphasizes the importance of digital human resource development
Mr. Toyohiro Oura (NPO International Educational Esports Federation Network Japan Headquarters)
Director) introduced examples of e-sports initiatives related to local school education and talked about the need for regional revitalization and digital human resource development using e-sports. Finally, he introduced the conference concept aimed at developing digital human resources and appealed to everyone in attendance for their
cooperation.
Lastly, Mr. Takeru Shinoda (NTP Sevens Co., Ltd. NTP Esports PLAZA) is a classroom for elementary school students using the game software “Minecraft,” and “CRAFT” will officially open from Saturday, September 7, 2024.
ACADEMY (Craft Academy)” was introduced.
Craft Academy’s features include support for improving non-cognitive abilities, an original curriculum that teaches students in a variety of fields, and opportunities to improve ICT skills using computers.We provide a curriculum where you can have fun learning through games. He said he wanted to come.
◼︎About Aichi/Nagoya eSports Study Group
This study group started in November 2019 and has been continuously disseminating information to supporting member companies, government offices, local governments, companies, and organizations in the Tokai area. JeSU Aichi will continue to be actively involved in the 20th Asian Games (2026/Aichi/Nagoya), where esports have been adopted as an official event, and for the development of the esports industry.
[Aichi eSports Union Organizational Structure] (as of July 2024) Honorary advisor:
Hideaki Omura Governor of Aichi Prefecture
Takashi Kawamura, Mayor of Nagoya
Advisor:
Hideaki Suzuki Member of the House of Representatives
Mutsumi Teranishi Aichi Prefectural Assembly Member
Representative director:
Masahiro Katagiri
[Aichi eSports Union supporting member companies] (as of July 2024) *Some companies do not display their logos upon request.
■Aichi eSports Union supporting member
General incorporated association
The Aichi E-Sports Federation aims to oversee e-sports in the region centered on Aichi and contribute to economic and social development through the spread and promotion of e-sports. We work with companies that sympathize with our philosophies of “creating dreams,” “creating industry,” and “responsive to society,” and with whom we can move forward together. As of July 2024, there are 22 companies. *It has become 1.
*1 Including companies that do not wish to display their logo.
■Recruitment of new members
The Aichi Esports Federation is looking for companies that will lead Aichi and Nagoya together through esports. We also receive many inquiries from local governments in Aichi Prefecture. If you are a company or local government that is interested in getting involved in esports, please contact us using the contact information below.
■Inquiries regarding this matter
info@aichiesports.com (Secretariat: Shioda)