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Home » Explore » Brave group Co., Ltd. “CR Fortnite CAMP” 3rd event report released! Elementary, junior high, and high scho ol students who are Fortnite players gather offline to learn about various jobs in the gaming industry and provide an op portunity to think abo

Brave group Co., Ltd. “CR Fortnite CAMP” 3rd event report released! Elementary, junior high, and high scho ol students who are Fortnite players gather offline to learn about various jobs in the gaming industry and provide an op portunity to think abo

[Brave group Co., Ltd.] “CR Fortnite
CAMP” 3rd event report released! Elementary, junior high, and high school students who are Fortnite players gather offline to learn about various jobs in the gaming industry and provide an opportunity to think about the future.
*Brave group Co., Ltd.*
Press release: September 5, 2024
**
“CR Fortnite
CAMP” 3rd event report released! Elementary, junior high, and high school students who are Fortnite players gather offline to learn about various jobs in the gaming industry and provide an opportunity to think about the future.
Game & Co., Ltd. (Headquarters: Minato-ku, Tokyo, Representative Director: Takayoshi Hoshi, Pronunciation: Game & Co., Brave Co., Ltd.) Group’s 100% subsidiary (hereinafter “Game & Co.”) is the popular professional gaming team “Crazy
In collaboration with “CR
Fortnite CAMP” 3rd edition was held.

* ■ 『* * CR Fortnite CAMP” 3rd event report *
This time “CR Fortnite
A total of 16 students, ranging from 4th grade elementary school to 1st year high school, participated in “CAMP” and experienced the experience of being a professional gamer through the popular online game “Fortnite.”

* ▶︎ First day: Utilize “Player Notes” to promote communication between participants*
The participants gathered at CR Gaming, a gaming space operated by Crazy Raccoon in Shibuya.
Space”. The participants looked a little nervous but also excited about the latest gaming environment.

On the first day of orientation, Game & Co.
Director Kubo said, “People of the same generation who are serious about games gather in one venue and interact through the common language of games.We believe that this experience is valuable. I hope this will be an opportunity for you to communicate a lot with your friends at the venue, improve each other, and think about what it means to be an esports professional and the various role models involved in gaming.” spoke to the participants.
In addition, the coach for this event also encouraged the participants by saying, “Of course it’s important to strive to become better, but first of all I want you to enjoy the game. Let’s work hard while enjoying the feeling of loving the game!” .

After the orientation, you will learn about the “Road to becoming a professional gamer.”
~Recreation~” program began, with self-introductions using the original pamphlet “Player Notes” distributed to everyone.

The “Player Notes” included entries such as “What I like about Fortnite,” “My favorite weapon,” and “Enthusiasm for this event,” which provided a wealth of common topics among participants. , I was impressed by how smoothly we were able to communicate even when we met for the first time.
Conversations such as “That weapon is easy to use!” and “I want to become a professional gamer too!” could be seen in each group, and the atmosphere was friendly from beginning to end, deepening the interaction between the participants. Masu.

Afterwards, the participants return to their seats and write their personal goals in their “player notes”.
Questions such as “What do you like most now?” “What kind of person do you want to be by the age of 20?” “What are your dreams for the future?” are questions that you think about until you can come up with the answer yourself, or ask your coach questions. They were thinking about it while consulting, and even though they were worried, they were facing it seriously.

Practical training in the afternoon included basic training in “time attack” and “editing”, “battle royale” where participants teamed up with friends, and “1v1” where participants competed against each other.

At the “Pro Gamer Certification Ceremony” that concluded the first day, Coach Ruri awarded each participant an “original uniform.”

They wore the original uniforms they received on the spot and had a photo session with a professional photographer. In a friendly atmosphere, the participants looked like professional gamers as they came up with poses for each other.

* ▶︎ Last day: Practical lessons and heated tournaments*
On the second day, participants gathered in full spirits wearing their “original uniforms”. In stark contrast to the tense atmosphere of the first day, the event started in a relaxed atmosphere, with participants exchanging greetings and chatting.

On the second and final day, coach Ruri and Tonpi? In addition to the coach, Crazy as a special coach
Current professional gamer Ess from Raccoon also participated, and a program of “2-on-1 lessons”, “individual lessons”, and “practical practice” was held in preparation for the tournament to be held in the afternoon.
“2on1 lessons” involve one coach assigned exclusively to each of the two participants, who receive advice on play styles and strategies. The purpose of this lesson is to improve Fortnite skills and naturally acquire the PDCA cycle, which is the basis of learning.The
participants listen seriously to the advice of the coach, reflect on their own play, and think about the next step. They actively asked questions while learning about improvements that could be put to good use.
The following “Personal Lessons” and “Practical Practice” included programs such as “Editing Practice,” “Peace Control Practice,” and “Aim Practice,” which were tailored to each participant’s level and allowed them to challenge their own limits.

Parents gathered as spectators for the 1v1 and 2v2 tournaments in the afternoon, and Tonpi also plays an active role as a caster in official esports tournaments. A coach provided live commentary, and the participants faced the battle with enthusiastic and serious
expressions, amidst the realistic tension that professional gamers feel in a tournament. There was excitement throughout, with pairs having strategy meetings and high-fiving each other when they won.

During the heated match, there were some scenes where the words escalated, but by shaking hands and praising each other after the match, it was an opportunity for us to learn about manners and morals as professional gamers.
In recent years, there has been an increase in the number of cases in which professional gamers and streamers are forced to cancel their contracts with teams or sponsors or refrain from activities due to gaffes or abusive language during game distribution, so as someone who aspires to become a professional gamer, it is important to consider compliance before going on stage. It was a scene that made me reconsider the importance of receiving education.

Returning to the tournament, each time a winner was determined, not only the winners but also the losers received generous applause, creating a warm sense of unity in the venue. The look on the faces of all the participants as they fought to the fullest and had fun was a memorable culmination of the two days of learning.

At the closing ceremony, with the full cooperation of supporting company Kinko’s Japan Co., Ltd., an “original trophy” was awarded to the tournament winner, bringing the event to a close.

* ■Participant survey results *
When we conducted a survey of 16 participants and their guardians after the event, 100% of them answered “Are you satisfied with this event?” .
*Number of participant survey responses: 13

-Voices from participants-
・I was able to make friends with similar abilities and find good rivals. ・What made me most happy was being able to directly learn how to use the gamepad from professional gamer Ess during the 2on1 lesson. ・I didn’t get the trophy this time, so I’ll do my best to get it next time!

-Voices from parents-
・We have expanded our circle of friends through the first and second sessions, and we, as parents, are very happy.
・It was a particularly valuable experience to be taught directly by professional gamers in an easy-to-understand manner.
・This is my third time participating, and I am very satisfied with the new elements each time.

* ■Comment from Game & Co., Ltd. Director Atsutoshi Kubo *
It has been several years since the word esports began to spread around the world, and the culture of esports has continued to grow. Game&Co., Ltd. aims to expand the esports scene through their own ways of getting involved, and to enrich even one more people’s lives through the common language of esports. Based on our vision, we are working on various esports projects.
We held this event together with all the performers and supporting companies with the aim of conveying to elementary, junior high, and high school students who will support our future what it means to become a professional and what options there are for jobs related to games. Thank you.
We will work on various projects for the future of esports.

* ■Related news *
* ・1st “CR Fortnite CAMP” event report *
CR Gaming School, an online gaming school where over 90% of students feel they have improved, summer vacation project for children (August 22, 2023)

* ・2nd “CR Fortnite CAMP” event report *
“CR Gaming School” provides opportunities to learn through games and learn about various jobs related to games (April 25, 2024)

* ・Free online seminar for parents of elementary, junior high and high school students*
“How to interact with games that lead to growth” will be held on March 9th (February 26th, 2024)

* -Survey: Regarding trends in domestic esports competition population and number of viewers-*
According to “Japan eSports White Paper 2023” published by the Japan ESports Union, the number of domestic eSports fans will exceed 7.76 million in 2022, and the domestic eSports market will reach 12.5 billion yen, 127% from the previous year. . This trend is expected to continue, and the market size is expected to expand at an average annual growth rate of over 20% by 2025. (January 31, 2024)
https://jesu.or.jp/contents/news/news-240131/

* ■What is CR Gaming School? *
“CR Gaming School” is a “Game &
Co.” and “Crazy
This is an online game school specializing in “improving games” that began offering in February 2023 as a joint project with “Raccoon”. Each student is assigned a carefully selected coach, and once a week, one-on-one lessons are provided using a unique medical record to provide new guidance and practice time scheduling, as well as chat support where you can ask questions any time of the day.
You can receive instruction on popular titles such as “Legends”. *Supported titles will be added from time to time.

・Official website: https://cr-gs.jp/
・Official X: https://x.com/CrazyRaccoonGS/

* ■What is Crazy Raccoon? *
『Crazy
“Raccoon” is a team formed in April 2018, and with the theme of “Making gamers look cool,” they are actively working towards the development of esports.
Currently, VALORANT, Fortnite, APEX
We are active in various departments such as LEGENDS and Streamers. All of our players are top-level players in Japan, and we also have many members who are competing all over the world.
X followers for the entire team,
They each have over 8 million subscribers on YouTube, and are active in a wide range of areas as an esports team with both influence and skill, including video posting, streaming, and event appearances.

・Official website: https://crazyraccoon.jp/

* ■Company profile*
*Game & Co., Ltd.*
・Established: December 1, 2022
・Representative name: Takayoshi Hoshi
・Director: Atsutoshi Kubo
・Location: Minato-ku, Tokyo
・Business content: Incubation (esports business/esports education business) ・Official website: https://gameandco.co.jp/

*Brave group Co., Ltd.*
・Established: October 11, 2017
・Capital: 4.68 billion yen (including capital surplus)
・Representative Director: Keito Noguchi
・Location: 8th floor, PMO Tamachi III, 4-1-28 Shiba, Minato-ku, Tokyo ・Business content: IP Production/IP Platform/IP Solution/Incubation ・Official website: https://bravegroup.co.jp/
・Recruitment site: https://recruit.bravegroup.co.jp/
・Official media: https://media.bravegroup.co.jp/
・Official X: https://x.com/bravegroup_vt/
・List of group companies: https://bravegroup.co.jp/company/#group-company






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