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Home » Explore » Historia Co., Ltd. begins joint research with JAXA. Building a lunar surface simulation environment using the game engine “Unreal Engine”

Historia Co., Ltd. begins joint research with JAXA. Building a lunar surface simulation environment using the game engine “Unreal Engine”

Historia Co., Ltd. begins joint research with JAXA. Building a lunar surface simulation environment using the game engine “Unreal Engine” *Historia Co., Ltd.*
Press release: September 12, 2024
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Historia Co., Ltd. begins joint research with JAXA. Building a lunar surface simulation environment using the game engine “Unreal Engine” Unreal Engine specialized development company Historia Co., Ltd. (Representative: Shun Sasaki)
Headquarters location: Shinagawa-ku, Tokyo) is working with the Japan Aerospace Exploration Agency (JAXA) to create an Unreal lunar surface simulation environment.
We are pleased to announce that we have started a joint research project built with Engine.

* ■Outline of joint research*
In this joint research, we will use the game engine “Unreal Engine”. The purpose of this project is to reproduce the lunar surface environment over a wide area with high precision using UE5″
(hereinafter referred to as UE5), and to construct an integrated lunar surface simulation environment that includes physical simulation. As a first initiative, we will develop a method to create a lunar surface environment that takes into account the uneven shape of the lunar surface, rock distribution, sunlight lighting, etc., with the goal of reproducing images taken by JAXA’s small lunar landing demonstration vehicle “SLIM”. We are working together to establish this.
Left: Image taken by SLIM, Right: Lunar environment reproduced with UE5

Another location recreated in UE5

Building a lunar surface simulation environment with UE5

In the future, we aim to further improve the image reproduction rate and use it for a variety of applications, including rover driving simulations in the future.

* ■Our purpose in this research*
This joint research is being conducted by Historia Enterprises, a non-game specialist unit within Historia. In the past, Historia Enterprises has created various locations in Unreal, including newly constructed apartments and buildings before completion, cities for self-driving cars, and the sea.
It has been built on Engine.

The more difficult it is to conduct a practical test, the more valuable our simulation environment construction technology becomes. In the space industry, which is expected to develop in the future, demand for lunar surface simulation is expected to increase, and this is also an area where our company’s know-how in building simulation environments for autonomous driving, which we have been involved in extensively, can be put to use. Using this research as an opportunity, we will improve the technology for reproducing the space environment and plan to build a foundation that can contribute to the space industry.

* ■Past research of Historia Enterprises*
Historia Enterprises has undertaken various initiatives to date.

・“Procedural City Generator”
Specify any section from around the world with OpenStreetMap and automatically generate a 3D map on UE5. You can quickly create a virtual city by making slight edits to the automatically generated city, such as placing traffic signs.
https://historia.co.jp/archives/36121/

・“Custom Path Driving System”
This is a system that manually draws a path on the road and drives along it while reproducing the direction of the tires and the physical sinking of the car body. By using this system, you can efficiently perform driving simulations and video production based on scenarios. https://historia.co.jp/archives/36121/

・”historia UE Annotation Tool”
This is a plug-in that outputs information on various objects placed in a virtual space created with UE5 in various formats and can be used for AI learning. It is possible to output various forms of annotation information such as images, text, and numerical information used in AI learning from any scene.
https://historia.co.jp/enterprise/huat/

・“Detective Mocha and Escape from the Closed Room”
A technical demonstration using ChatGPT x UE5, a 3D escape game that can be played using just your voice. By using recent AI technology – ChatGPT and transcription/reading services, it was created with the aim of exploring the possibility of gameplay through “more natural communication” without using a controller.
https://historia.co.jp/archives/35650/

We will utilize the technology that Historia Enterprises has cultivated to date to advance joint research in the future.

About Historia Co., Ltd.
Unreal
We are a software development company specializing in Engine. We plan and develop software based on two axes: game business and enterprise business. His representative work is “Faaast”
Penguin” (development and sales), “Live Alive” (development), “Caligula 2” (development and PC version sales), “JoJo’s Bizarre Adventure”
Last Survivor” (development), etc. In the enterprise business, we produce content and metaverses for the automobile, construction, and video/broadcasting industries. In addition, Unreal
In addition to carrying out activities to enliven the Engine community, he also focuses on disseminating information to developers, such as managing the web media “Game Makers.”
Historia Co., Ltd. HP
Historia Enterprise HP






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