Silicon Studio exhibits at Automotive World 2020, an advanced technology exhibition for automobiles. Introduces CG solutions for the automotive industry, tools for creating teacher image data for AI, etc.

Silicon Studio Inc.
Silicon Studio exhibits at Automotive World 2020, an advanced technology exhibition for automobiles. Introduces CG solutions for the automotive industry, tools for creating teacher image data for AI, etc.
Silicon Studio Co., Ltd. (Head office: Shibuya-ku, Tokyo; President: Shinichiro Kajiya; TSE Mothers: Securities Code 3907) , The “Company”) will be participating in the Automotive World Technology 2020 “Automotive World 2020” held at Tokyo Big Sight for three days from January 15 (Wed) to 17 (Fri), 2020. We will announce that we will be exhibiting at one of these, “Connected Car EXPO” (hereinafter “the event”).
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This event is an exhibition where all the latest technologies in the automotive industry’s cutting-edge themes such as autonomous driving, car electrification and electrification, connected cars, and weight reduction will be exhibited.
Silicon Studio Automotive adds new value to the new generation of mobility using state-of-the-art real-time 3D graphics (3DCG) technology that has “impressed creators and enjoyers” in the video game industry We will help you. The following products and solutions, including 3DCG visualization for the automotive industry, will be exhibited.
Please feel free to drop by the Silicon Studio booth.
■ Exhibition summary
1. In-vehicle display device HMI design and software development We support HMI design and software development of in-vehicle display devices. At each stage of prototype, verification, and mass production design, we propose advanced design production and implementation that fully utilize the capabilities of automotive SoCs.
2. Autonomous driving research and development support 開 発
We support the application of real-time 3DCG technology for the purpose of research and development for practical use of automatic driving.
Specifically, we will respond to a variety of requests, such as creating AI teacher images using 3DCG, developing tools, and expanding the functions (higher quality) of various driving simulators. 3. Product manufacturing process support
We support various tasks using 3DCG technology, such as the
development of a teacher’s image data creation tool for AI to detect missing parts in factories and the improvement of the quality of various 3DCG simulators used in part of the manufacturing process. 4. AI teacher image data creation tool
We will provide AI teacher image data creation using 3DCG technology and provide a data creation tool (or contract development).
By using 3DCG, AI education costs can be reduced.
5. Real-time 3DCG middleware
We propose various rendering engines for video game production for the manufacturing industry.
Mizuchi rendering engine
Post effect middleware “YEBIS 3”
Global illumination “Enlighten”
※ On the day, detailed staff will explain clearly.
■ Summary
Name: Automotive World 2020
8 8th Connected Car EXPO
Dates: Wednesday, January 15, 2020 to Friday, January 17, 2020 10:00-18:00 (until 17:00 on the last day)
Venue: Tokyo Big Sight (Ariake, Koto-ku, Tokyo) South Exhibition Building 4F シ リ コ ン Silicon Studio booth (Booth number S24-25)
Organizer: Reed Exhibitions Japan Co., Ltd.
Official site:
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■ About “Mizuchi”
“Mizuchi” is a rendering engine that supports the concept of physically-based rendering. In particular, the strength of the overwhelming texture expression that can be achieved by correctly handling light reflections. Despite being real-time graphics, it is possible to express various materials such as metal, wood, glass, etc. with the realistic texture. The flexible design allows it to be used for content creation in the game industry, video, manufacturing, automotive, real estate, etc. Post-effect middleware “YEBIS 3” (Ebisu 3) that enables advanced optical expression is also incorporated.
■ About “YEBIS 3”
“YEBIS” is a post that can apply 3D / 2D graphics to glare, depth of field, motion blur, lens effects (optical simulation), film / photosensitive effects, color correction, anti-aliasing, etc. Effect middleware. The latest version of “YEBIS 3” can reproduce
unprecedented bokeh like a photograph by opening and closing the aperture, aberration of the lens, and correction simulation. Realistic bokeh with various features can be expressed, such as the combination of the number of blades and the circular aperture, as well as the color fringe that differs before and after focusing depending on the lens configuration.
Supported platforms for YEBIS 3
Nintendo Switch (TM), PlayStation (R) 4, PlayStation (R) VR, PlayStation (R) Vita, Xbox One, Linux, Mac OS X, STADIA, Windows (DirectX 9/10/11, OpenGL), Android, iOS , And other embedded environments
■ About “Enlighten”
“Enlighten” is middleware that can efficiently realize a large amount of arithmetic processing, which is an important issue of real-time global illumination, while maintaining high-quality image beauty by using proprietary technology.
Global illumination (global lighting or indirect lighting) calculates how light is reflected from or absorbed in the material in the scene. By adding the reflected light effect, artists can illuminate any scene with a small number of light sources, providing unparalleled delicacy and unity in application graphics. It calculates the effects of global illumination in real time, updates the illumination in milliseconds, and allows you to move and update lights, materials, and objects at runtime. This runtime feature is available in games and editors. Enlighten will be compatible with all games and consumer devices.
Supported platforms for “Enlighten”
Enlighten for Unreal Engine 4
Nintendo Switch (TM), PlayStation4 (R), Xbox One, Microsoft Windows, Android (TM), iOS
Enlighten SDK
Nintendo Switch (TM), PlayStation4 (R), Xbox One, Microsoft Windows, Android (TM), iOS
* Also supports VR development
■ About Silicon Studio Co., Ltd.
We are a company that aims to impress people who create and enjoy with the world’s highest level of technology. In addition to games and video production studios, we are engaged in development promotion and support projects that provide 3DCG technology etc. for various industries such as automobiles, video, architecture, etc., and human resources business specialized in dispatching and introducing creator positions You. Its strength lies in being able to solve all the issues faced by game companies, such as planning, technology, human resources, and operations, in a one-stop fashion, and being able to apply the 3DCG technology cultivated in the game industry to other industries.
Middleware from Silicon Studio, which provides advanced technologies to game production sites such as YEBIS post-effect middleware, Mizuchi real-time rendering engine, and Enlighten real-time global
illumination, has been adopted in numerous AAA titles worldwide. I have come.
* Mizuchi, YEBIS and Enlighten are registered trademarks or trademarks of Silicon Studio Corporation in Japan and other countries.
* Other names are trademarks or registered trademarks of the respective companies.

For more information about this release(Japanese):

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