[Event End Report] “Senritsu Meikyu: Mei” is a VR horror attraction that inherits the story of Fuji-Q Highland’s most terrifying facility, “Senritsu Meikyu.” It was a huge success every day, attracting over 20,000 visitors!
ABAL Co., Ltd. Press release: September 2, 2025 To Members of the Press [Event End Report] “Senritsu Meikyu: Meikyu,” a VR horror attraction that inherits the story of Fuji-Q Highland’s most terrifying facility, “Senritsu Meikyu,” was a huge success every day, attracting over 20,000 visitors! A total of approximately 1.5 million photos have been taken in VR! This means that each person takes approximately 73 photos during the 30-minute experience. We are currently planning to hold these events in various regions! Stay tuned!
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https://prcdn.freetls.fastly.net/release_image/53239/26/53239-26-a2a1b31b77bded72a3c90da0e27ea320-1920×1080.jpg Out-camera shooting in VR
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https://prcdn.freetls.fastly.net/release_image/53239/26/53239-26-8c79fc64b1ff3c0e23ff20e6aaa18887-1920×1080.jpg Photos taken in VR during the experience
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https://prcdn.freetls.fastly.net/release_image/53239/26/53239-26-e4df4c65c7a675c5bbac4bc6a9f6f573-1920×1080.jpg ◆ About “Labyrinth of Fear: Lost” ◆
https://prcdn.freetls.fastly.net/release_image/53239/26/53239-26-704d2d1aa8457225dd4f96f6da4e3677-408×238.png Fuji-Q Highland: Labyrinth of Fear One of Japan’s leading horror attractions, the Labyrinth of Fear, located at Fuji-Q Highland, stretches over 900 meters in length and takes approximately 50 minutes to complete. Since its opening in 2003, it has terrified 5.3 million visitors. The story of this attraction is inherited in “Labyrinth of Fear: Labyrinth of Fear.” Based on the story and worldview of Fuji-Q Highland’s “Labyrinth of Fear: The Ward Lurking in Darkness,” this completely original story depicts “the other side of the Labyrinth of Fear” and “another story.” The setting is a virtual labyrinth spanning eight floors and a total length of 1 km. We’ve provided a new horror experience that further expands the “fear” and “mystery” through spatial effects unique to virtual reality. “Labyrinth of Fear: Mei” was developed using Scape®*2, a location-based XR platform that uses ABAL’s proprietary patented spatial augmentation technology*1 to allow users to freely move around in a virtual space that is more expanded than reality. *1 Scape(R) official website
https://scape01.abal.jp/lp/scape-lp/ *2 ABAL Inc. Official Website “About Our Patents” https://www.abal.jp/business/technology ◆ “A labyrinth experience beyond reality” using patented technology ◆ Using ABAL’s proprietary XR entertainment platform “Scape(R),” a limited physical space was expanded into a virtual labyrinth spanning eight floors and approximately 1 km in length. With a complex and intricate structure, seemingly endless corridors, and a creepy hospital ward where “something” lurks, this event allowed participants to experience a “horror with no exit” that could not be recreated in reality, and was well attended.
https://prcdn.freetls.fastly.net/release_image/53239/26/53239-26-7850a914a3ebec8f00a739013e63196a-1120×535.png Figure: Image of ABAL’s patented spatial expansion technology Up to 50 people can simultaneously participate as avatars, sharing their fears in real time. “Scape(R)” is an XR platform developed by ABAL, featuring an infrastructure design that links multiple experience applications, operation systems, and user management functions. It is a noteworthy technology that enables large-scale operation with a small team and expands the possibilities of location-based XR. This development was also supported by Campus Create, Inc., which was selected for the Tokyo Metropolitan Government’s “Tokyo NEXT 5G Boosters Project,” a startup support program utilizing next-generation communications technology. ◆ About ABAL Co., Ltd. ◆ ABAL is a 500 square meter We hold 18 patents related to “spatial augmentation technology,” which allows visitors to experience a virtual space 20 times larger, at 10,000 square meters, even when they are in a real space. Representative patents include technology that allows visitors in the real space to feel as if they are moving through a vast space using elevators and moving panels in a virtual space, even though they are not actually moving. Another patent includes technology that prevents visitors from colliding with each other by changing the avatar representation when they are in different virtual spaces but in the same place in the real space. Leveraging these patents, the platform “Scape(R),” which allows 100 people to experience the same space simultaneously, expands limited real spaces into virtual space, making it possible to create vast, intricate structures in virtual spaces, even in spaces such as commercial facilities where it would be physically difficult to create such an experience. ▼HP:
https://www.abal.jp ▼Platform “Scape(R)” LP:
https://scape01.abal.jp/lp/scape-lp/ ▼Instagram:
https://www.instagram.com/senritsuxr/ ▼X:https://x.com/senritsuxr ▼TikTok: https://www.tiktok.com/@senritsuxr ≪Contact Information for This Matter≫ ABAL Co., Ltd., Shiori Sato *Contact information listed is for media representatives only.