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Home » Explore » Bandai Namco Amusement’s industry-academia collaboration project “Official Student Works Exhibition” utilizing the CG band character “Porapolipospo” will be held from Saturday, November 23rd!

Bandai Namco Amusement’s industry-academia collaboration project “Official Student Works Exhibition” utilizing the CG band character “Porapolipospo” will be held from Saturday, November 23rd!

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BANDAI NAMCO Amusement’s industry-academia collaboration project “Official Student Works Exhibition” utilizing the CG band character “Porapolipospo” will be held from Saturday, November 23rd! ​
BANDAI NAMCO Amusement Press release: November 7, 2024 Bandai Namco Amusement’s industry-academia collaboration project “Official Student Works Exhibition” utilizing the CG band character “Porapolipospo” will be held from Saturday, November 23rd! As part of an industry-academia collaboration project, Bandai Namco Amusement Co., Ltd. will hold an “Official Exhibition of Student Works” utilizing the original IP “Porapolipospo” from November 23rd (Saturday) to December 15th (Sunday), 2024. It will be held at Bandai Namco Cross Store Tokyo (Ikebukuro, Tokyo).
https://prcdn.freetls.fastly.net/release_image/33062/1561/33062-1561-86d2d3dc3d0444e8e410192036f40cf5-1784×2511.png

This year’s “Polapolipospo” industry-academia collaboration will provide art universities, vocational schools, and high schools where students aspiring to become creators gather to create a “Creator Work Experience” program using Bandai Namco Amusement’s original IP (*) CG band character “Polapolipospo.” program,” and held multiple “special sessions” with producers and interim direction for works created by students. By proactively revealing the behind-the-scenes aspects of content production, “Polapolipospo” shows respect for the work of professionals in various fields, expands recognition and understanding of the various jobs related to characters, and helps young people who will lead the future. We are actively working with creators. This “Official Student Works Exhibition” will display over 350 character works (5 types in total: CD jacket illustrations, music videos, band posters, costume designs, and manga) by students from the nine participating schools. Masu. Please enjoy the fascinating works created by students who have learned through the Creator Work Experience Program how to create professional work in a company, which is different from free creative activities. Bandai Namco Amusement will continue to promote industry-academia collaboration, co-producing content, and expanding the number of universities and vocational schools with which we collaborate. *IP…intellectual property. Here, we are referring to anime, games, movies, idols, etc. ■Collaborating art universities, vocational schools, and high schools (honorific titles omitted/in alphabetical order) Joshibi University of Art and Design, Musashino Art University Amusement Media Academy, Iwasaki Gakuen (Yokohama Digital Arts College/Yokohama F College), Tokyo Designer Academy Vocational School (changed name from Tokyo Designer Gakuin Vocational School in April 2024), Nihon Kogakuin Academy (Japan Kogakuin College/Nippon Kogakuin Hachioji College) Kanagawa
Prefectural Hiratsuka Secondary Education School
https://prcdn.freetls.fastly.net/release_image/33062/1561/33062-1561-5ad58aab8790eb70e6252694d47d9d55-1920×1080.jpg ■Overview of “Official Exhibition of Student Works” [Event period] Saturday, November 23, 2024 – Sunday, December 15, 2024 [Venue] BANDAI NAMCO Cross Store Tokyo (Tokyo/Ikebukuro)
https://bandainamco-am.co.jp/game_center/loc/crossstore_tokyo/ [Admission fee] Free ■Comments from each collaborating school Our university continues to collaborate with industry and academia from last year. Last year, with the theme of “Oshikatsu,” we spent about seven months exploring how we could meet the needs of existing fans and new fans, and proposed a project. This year, we will start with understanding the characters of “Porapolipospo” and their world view, and will listen to valuable stories about how to incorporate them into MV videos, band posters, costume designs, etc. in a “Creator Work Experience Program”. I participated in the event. I believe that the participating students were able to express the charm of
“Porapolipospo” in their own way, despite the difficulties that they would not normally experience in their regular assignments. Thank you very much for giving me this valuable opportunity. Approximately 30 volunteer students from Musashino Art University participated in extracurricular activities from three departments and majors: the Department of Sculpture, Department of Oil Painting, Department of Graphic Arts, and Department of Basic Design, and approximately 15 students submitted works. During the multiple work support sessions, we held discussions that transcended the realms of design and art, shared actively collected information about Polapolipospo, imagined it, and expanded our images. I have been aware of the existence of fans beyond the IP that I have interacted with as a recipient or producer, and have learned what kind of consideration needs to be taken into account, and have applied this knowledge to my works. Please take a look at the world of Polapolipospo that our students have expanded. Congratulations on holding the “Official Exhibition of Student Works”. Through this initiative with Bandai Namco Amusement, the students who participated received careful guidance from the perspective and enthusiasm of the IP holder, and not only their love for each character, but also their perspective, way of thinking, and mindset as creators. I feel that this was a very meaningful project that allowed each of us to think seriously. At this exhibition, we will be able to see the culmination of the project all at once, so we are looking forward to seeing it. We wish the official exhibition of student works a success. In this program, we not only created works using Bandai Namco Amusement’s IP, but also heard the voices of producers and people involved in content production on site. For the students, it was an opportunity to gain valuable feedback during the interim submission of their work, giving them a real experience as creators. “I learned that it’s important to have the urge to try!” and “I was humbled by the high level of quality that people in the field were looking for.” He seemed to be enjoying himself. This exhibition will be a joint exhibition with other schools, which is something you don’t often get to experience, so we hope that it will be an opportunity for students to participate with a sense of excitement. At Tokyo Designer Academy, a vocational school, we invited students to participate in a competition format, and as a result, students from five departments took on the challenge of each theme. Some of the participating students were fans of this content, and it was an opportunity for them to work with all their heart and soul, participating as creators with a love for the unique content that is Polapolipospo. I also had the opportunity to learn through two sessions and direction. I was able to grow by being taught about the attitude towards design work and how to approach it through realistic words from a professional designer. thank you. We would be happy if you could see the matured student works at the exhibition venue! As described, it really exposed the “behind the scenes”! We received a thorough, humorous, and at times harsh commentary on how actual game company direction is carried out. In addition, there are many benefits that cannot be experienced without participating in this project, such as being able to learn about the production process of unpublished works and receiving valuable comments from professional illustrators. It was a valuable opportunity. This is all thanks to Bandai Namco Amusement’s efforts to create a great atmosphere. As a result, we received nearly 200 entries from our school! Thank you for giving me such a valuable opportunity! I’m looking forward to the exhibition! This initiative was a great learning opportunity for the students, as they were able to have a special experience that cannot be obtained through regular learning. By actually “trying it out” with professionalism, you can experience the work system and the rigors of being a professional, and you will be able to experience harsh aspects that are rarely encountered in everyday life, such as “Is this level of responsibility and quality required of a professional?” I hope you have a deeper understanding of this as well. It was an extremely valuable experience for the students who participated, and served as an opportunity to develop their professionalism. In addition, the presentations given in each session were very attractive, and the students were naturally drawn in and were able to actively participate with excitement. Thank you very much for giving me this opportunity to learn both fun and difficult things at the same time. The students are also really looking forward to the exhibition! At our school, we run a self-inquiry program called “Jibun Lab” for fourth-year students (first-year high school students). This program aims to foster the ability to participate in various projects outside of school, think about one’s own ideals and way of life, and build a career with passion. This time, six students interested in creative professions participated in this project. During the sensitive period of the first year of high school, students received advice from professionals they would never have the opportunity to meet at school, and the experience of seeing them through to the end, even though they felt like giving up at times, will help students think about their future careers. I am confident that it will become a great asset. I would like to express my sincere gratitude for this opportunity. ■Contents of “Creator Work Experience Program” implemented [1] “Special session” by Bandai Namco Amusement producers and interim direction of student-produced works [2] Invitation to “Polapolipospo 1st CG STAR LIVE” (June 29, 2024/Kanagawa Kenmin Hall) [3] Creative production based on the characters of “Porapolipospo”
https://prcdn.freetls.fastly.net/release_image/33062/1561/33062-1561-19597ace9d4ea2b075120c659a49e75b-1479×1109.jpg “Special session” at Nippon Kogakuin College (Kamata campus) Through invitations to CG live events, we provide opportunities for students to deepen their understanding of the characters for which they create works, and encourage them to engage in free creative activities through interactive class “special sessions” and mid-term direction for student-created works. provided an opportunity to learn about different types of “professional production in a company.” The producer of “Porapolipospo” gave an passionate message to the students about how to prepare for content production to deliver to fans. [What is “Porapolipospo”]
https://prcdn.freetls.fastly.net/release_image/33062/1561/33062-1561-32ebedf080cc5e028e9121aea95705e0-1910×2700.jpg This project aims to realize sustainable IP creation and content production with the keywords of “fantasy, creativity, and
co-creation.” By proactively disclosing the behind-the-scenes aspects of production that are rarely shown in character content, we show our respect and appreciation for the work of professionals in various fields, and expand recognition and understanding of the various work related to characters. We are actively working to attract
participating partners and working with young creators who will lead the future. “Porapolipospo” official website
https://polaporipsp.bn-am.net/ “Porapolipospo” Official YouTube https://www.youtube.com/@P0laPoriPosuPo “Porapolipospo” Official X (old Twitter) https://x.com/P0laPoriPosuPo *Information information is current at the time of announcement. Contents may be changed or canceled without notice after announcement. *The image is for illustrative purposes only. (C) Bandai Namco Amusement Inc.

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